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  2. Golden Reel Award for Outstanding Achievement in Sound ...

    en.wikipedia.org/wiki/Golden_Reel_Award_for...

    Year Program Episode(s) Nominees Network 1997 Best Sound Editing - Television Animated Specials The Simpsons "Treehouse of Horror VIII" Bobby Mackston (supervising sound editor), Travis Powers (supervising sound editor/Foley editor and mixer), Norm MacLeod, Terry Greene (sound effects editors)

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  4. Simon (game) - Wikipedia

    en.wikipedia.org/wiki/Simon_(game)

    On reaching the ultimate 35 tones, the game will play the victory melody again and will say "Respect!". If the player fails to memorize the pattern or fails to press the right color within the time limit, the game will play a crashing sound and the game will say "Later!". In 2011, Hasbro introduced Simon Flash. In this version, the game is ...

  5. Oh Yeah (Yello song) - Wikipedia

    en.wikipedia.org/wiki/Oh_Yeah_(Yello_song)

    "Oh Yeah" is a single released in 1985 by the band Yello and featured on their album Stella. The song features a mix of electronic music and manipulated vocals. The song features a mix of electronic music and manipulated vocals.

  6. Sound effect - Wikipedia

    en.wikipedia.org/wiki/Sound_effect

    A sound effect (or audio effect) is an artificially created or enhanced sound, or sound process used to emphasize artistic or other content of films, television shows, live performance, animation, video games, music, or other media.

  7. Handheld electronic game - Wikipedia

    en.wikipedia.org/wiki/Handheld_electronic_game

    Early handheld games used simple mechanisms to interact with players, often limited to illuminated buttons and sound effects. Early handheld games include Mattel Auto Race (1976) and Mattel Electronic Football (1977), [1] which have simple red-LED displays; gameplay involves pressing buttons to move a car or quarterback icon (represented by a ...

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  9. Sound test - Wikipedia

    en.wikipedia.org/wiki/Sound_test

    A sound test is a function built into the options screen of many video games.This function was originally meant to test whether the game's music and sounds would function correctly (hence the name), as well as giving the player the ability to compare samples played in Monaural, Stereophonic and later Surround sound.