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The carry step of the multiplication can be performed at the final stage of the calculation (in bold), returning the final product of 45 × 256 = 11520. This is a variant of Lattice multiplication. The modern method of multiplication based on the Hindu–Arabic numeral system was first described by Brahmagupta. Brahmagupta gave rules for ...
In mathematics, a multiplication table (sometimes, less formally, a times table) is a mathematical table used to define a multiplication operation for an algebraic system. The decimal multiplication table was traditionally taught as an essential part of elementary arithmetic around the world, as it lays the foundation for arithmetic operations ...
Multiplication is a mathematical operation of repeated addition. When two numbers are multiplied, the resulting value is a product. The numbers being multiplied are multiplicands, multipliers, or factors. Multiplication can be expressed as "five times three equals fifteen", "five times three is fifteen" or "fifteen is the product of five and ...
Sansū 3-nen: Keisan Game (けいさんゲーム 算数3年 +−×÷, "Calculation Game: Arithmetic for Third Graders") is the third in a series of arithmetic learning video games for the Nintendo Family Computer. The core focus on this video game is exclusively on multiplication (かけざん) and division (わりざん). No addition or ...
Multiplication is an arithmetic operation in which two numbers, called the multiplier and the multiplicand, are combined into a single number called the product. [ 50 ] [ d ] The symbols of multiplication are × {\displaystyle \times } , ⋅ {\displaystyle \cdot } , and *.
The Chisanbop system. When a finger is touching the table, it contributes its corresponding number to a total. Chisanbop or chisenbop (from Korean chi (ji) finger + sanpŏp (sanbeop) calculation [1] 지산법/指算法), sometimes called Fingermath, [2] is a finger counting method used to perform basic mathematical operations.
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