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  2. 3C Institute - Wikipedia

    en.wikipedia.org/wiki/3C_Institute

    3C Institute has developed web- and game-based interventions to address children and adolescents’ behavioral and social problems. [5] The company’s flagship product, Social Skills Group Intervention (S.S.GRIN), received recognition from the Substance Abuse and Mental Health Services Administration (SAMHSA) as a mental health promotion ...

  3. Social thinking - Wikipedia

    en.wikipedia.org/wiki/Social_Thinking

    The social thinking methodology embraces what literature says about working directly with neurotypical and neurodivergent children, teens and adults who have social learning differences, difficulties, or disabilities (e.g., Autism Spectrum levels 1 and 2, ADHD, social communication differences or anxiety, etc. or no diagnoses) and promotes the use of a variety of curricula, visual supports ...

  4. Play therapy - Wikipedia

    en.wikipedia.org/wiki/Play_therapy

    Play therapy is an evidence based approach for children that allows them to find ways to learn, process their emotions, and make meaning of the world around them. Play therapy can be used for several reasons including trauma, autism, behavior, attachment, and language.

  5. Could social games inspire players to help out in the real ...

    www.aol.com/news/2011-12-28-social-games...

    Social games may be about using your friends as resources to progress, but that's a two-way street, you know. (And if you're the type that's only going one way, don't expect to have many friends ...

  6. Social media and the effects on American adolescents

    en.wikipedia.org/wiki/Social_media_and_the...

    Social media allows people to communicate with other people using social media, no matter the distance between them. [4] Some adolescents with social and emotional issues feel more included with social media and online activities. [5] Social media can give people a sense of belonging which can lead to an increase in identity development.

  7. Educational game - Wikipedia

    en.wikipedia.org/wiki/Educational_game

    Today's games are more social, with most teens playing games with others at least some of the time and can incorporate many aspects of civic and political life. [12] In classrooms, social game-based learning platforms are increasing in popularity, as they purport to enable students to reinforce knowledge and develop social and leadership skills.

  8. Social narrative - Wikipedia

    en.wikipedia.org/wiki/Social_narrative

    A social narrative is an evidence-based [1] learning tool designed for use with people with autism spectrum disorder (ASD) and other associated disabilities. Social narratives often use personalized stories to teach a skill , identify a situation, or tell a narrative ; some examples of social narratives may cover topics such as getting along ...

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    related to: evidence based social skills games for teens