Search results
Results from the WOW.Com Content Network
The Japanese video game industry has long been viewed as console-centric within the video game industry itself. Due to the worldwide success of Japanese consoles beginning with the NES, the country had in fact produced thousands of commercial PC games from the late 1970s up until the mid-1990s. [1]
Sega Akihabara Building 2, known as GiGO until 2017, a former large 6 floor Sega game center on Chuo Dori, in front of the LAOX Aso-Bit-City in Akihabara, Tokyo, Japan, in 2006 Video games are a major industry in Japan, and the country is considered one of the most influential in video gaming. Japanese game development is often identified with the golden age of video games and the country is ...
Simple English; SlovenĨina; ... Japanese role-playing video games (30 C, 314 P) Joe & Mac ... Pages in category "Video games developed in Japan"
Pages in category "Japanese role-playing video games" The following 200 pages are in this category, out of approximately 313 total. This list may not reflect recent changes .
Shadow Hearts (video game) Silent Hunter 4: Wolves of the Pacific; Silent Service (video game) Silent Service II; Silent Thunder: A-10 Tank Killer II; Skull and Bones (video game) SOCOM 3 U.S. Navy SEALs; SOCOM U.S. Navy SEALs: Fireteam Bravo; Soviet Strike; SpyHunter 2; Stealth ATF
Simple English; Suomi; ... Japanese video game company stubs ... (19 C) Pages in category "Video game companies of Japan"
A video game, sometimes further qualified as a computer game, is an electronic game that involves interaction with a user interface or input device (such as a joystick, controller, keyboard, or motion sensing device) to generate visual feedback from a display device, most commonly shown in a video format on a television set, computer monitor, flat-panel display or touchscreen on handheld ...
In 2004 the company began joint development of online games with Game Arts Co., Ltd. In March 2005, the company was listed on the Hercules Nippon New Market. In August 2005, the company invested in G-Mode Co., Ltd. a game manufacturer for mobile phones. In December 2005, the MMORPG developed by GungHo, Emil Chronicle Online, was officially ...