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An exception handling mechanism allows the procedure to raise an exception [2] if this precondition is violated, [1] for example if the procedure has been called on an abnormal set of arguments. The exception handling mechanism then handles the exception. [3] The precondition, and the definition of exception, is subjective.
The implementation of exception handling in programming languages typically involves a fair amount of support from both a code generator and the runtime system accompanying a compiler. (It was the addition of exception handling to C++ that ended the useful lifetime of the original C++ compiler, Cfront. [18]) Two schemes are most common.
The Perl mechanism for exception handling uses die to throw an exception when wrapped inside an eval {...}; block. After the eval, the special variable $@ contains the value passed from die. Perl 5.005 added the ability to throw objects as well as strings. This allows better introspection and handling of types of exceptions.
C# 3.0 introduced type inference, allowing the type specifier of a variable declaration to be replaced by the keyword var, if its actual type can be statically determined from the initializer. This reduces repetition, especially for types with multiple generic type-parameters , and adheres more closely to the DRY principle.
Microsoft Structured Exception Handling is the native exception handling mechanism for Windows and a forerunner technology to Vectored Exception Handling (VEH). [1] It features the finally mechanism not present in standard C++ exceptions (but present in most imperative languages introduced later).
A key mechanism for exception safety is a finally clause, or similar exception handling syntax, which ensure that certain code is always run when a block is exited, including by exceptions. Several languages have constructs that simplify this, notably using the dispose pattern , named as using , with , or try -with-resources.
This mechanism enables the automated handling of software errors independent of the application source code and of its developers. It is a direct artifact of the runtime engine paradigm and it enables unique advantages to the software life cycle that were unavailable before.
Exception chaining, or exception wrapping, is an object-oriented programming technique of handling exceptions by re-throwing a caught exception after wrapping it inside a new exception. The original exception is saved as a property (such as cause) of the new exception. The idea is that a method should throw exceptions defined at the same ...