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The PlayStation Eye (trademarked PLAYSTATION Eye) is a digital camera device, similar to a webcam, for the PlayStation 3.The technology uses computer vision and gesture recognition to process images taken by the camera.
The EyeToy is a color webcam for use with the PlayStation 2. Supported games use computer vision and gesture recognition to process images taken by the EyeToy. This allows players to interact with the games using motion, color detection, and also sound, through its built-in microphone. It was released in 2003 and in total, it has 6 million sales .
The PlayStation Camera is a motion sensor and camera accessory for the PlayStation 4 and PlayStation 5, developed by Sony Computer Entertainment. It is the successor to the PlayStation Eye for the PlayStation 3, which was released in 2007. It is also the motion sensor used to track the PlayStation VR virtual reality headset.
The Nintendo Wii Remote effectively uses no CPU, NaturalPoint cameras use a small amount, and general video devices can use a significant amount, depending on the brand and the specific camera settings in use. A PlayStation Eye running at the same resolution and frame rate as a TrackIR 4 would be very demanding on a single-core CPU.
EyeToy: Cameo is a system for allowing players to include their own images as avatars in other games. Games that support the feature include a head scanning program that can be used to generate a 3D model of the player's head.
The Chotto Shot camera comes with a UMD used to edit photos and video clips, though the UMD is in Japanese, so non-Japanese users who imported it might have difficulty using the software. The Go!Cam camera does not come with a UMD but instead has an available download for it called Go!Edit. Go!Edit is a program that enables extended usage of ...
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In order to capture what the eye is seeing as accurately as possible, an EyeTap uses a beam splitter [5] to send the same scene (with reduced intensity) to both the eye and a camera. The camera then digitizes the reflected image of the scene and sends it to a computer. The computer processes the image and then sends it to a projector.