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Railfan (レールファン) is a train simulator co-developed by Ongakukan and Taito for the PlayStation 3 system. It was released in Japan on December 20, 2006. It was released in Japan on December 20, 2006.
The video for the original Train Simulator series of games was 308×156 pixels at 30 frames per second using Intel Indeo 2 video compression and AVI file container. Each game contains Japanese lines and trains, with the exception of four games featuring overseas routes, in Germany , France , Taiwan , and the United States of America .
Pentrex Media Group, LLC, is an American producer and seller of railfan-related videos and DVDs. It was founded in 1984 and was originally headquartered in Pasadena, California. [1] The company discontinued the sale of VHS video tapes on July 31, 2009. [2]
A train parade on a railway test circuit in Moscow, Russia.Railfans taking photos and videos of rolling stock Bill Nye looks over the model railroad display at the Pasadena, California model train club Steam locomotive built by Beyer Peacock hauling a rail fan train for the Uruguayan Railfan Association (AUAR)
April 21, 2024 – A BNSF train collided with an empty coal car, dealing two locomotives and five freight cars, in Bennet, Nebraska. At first framed as an accident, it was later found that a 17-year-old railfan intentionally "flipped a switch the wrong way” to cause the derailment, his motive being YouTube fame.
A train simulator (also railroad simulator or railway simulator) is a computer-based simulation of rail transport operations. They are generally large complicated software packages modeling a 3D virtual reality world implemented both as commercial trainers, and consumer computer game software with 'play modes' which lets the user interact by stepping inside the virtual world.
This category is for train simulators, vehicle simulation games that feature trains, not for business simulation games that feature trains. See also: Category:Railroad business simulation video games
The history of railfans in Japan can be traced back to the Taishō era when children, in particular young boys, started to become interested in railways en masse. By the Shōwa era two dedicated railway magazines were being published to cater for this bourgeoning interest in Japan's railways, [3] with the first dedicated railfans magazine Railway (鉄道) established in 1929. [4]