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In the 2D Simulation League, two teams of eleven autonomous software programs (called agents) each play soccer in a two-dimensional virtual soccer stadium represented by a central server, called SoccerServer. [1] This server knows everything about the game, i.e. the current position of all players and the ball, the physics and so on.
The RoboCup Simulation League is one of five soccer leagues within the RoboCup initiative. [1] It is characterised by independently moving software players that play soccer on a virtual field inside a computer simulation. It is divided into four subleagues: [2] 2D Soccer Simulation; 3D Soccer Simulation; 3D Development
The SimSpark simulation system is a generic simulator, capable of simulating different agent models. [4] In its history, the 3D league has used different models. Changing of models represents progress simulating an improved approximation of a real robot. However, when models change, existing teams must rework their agents to control the new bodies.
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On home computers, Microsoft's Olympic Decathlon (1980) was one of the first sports-related programs to mix game and simulation elements, and was an early example of an Olympic track-and-field game. [40] The first sports simulation game was most likely either Computer Baseball or Computer Quarterback, both released in 1981.
[4] PSX Extreme gave a score of 6+ out of 10 and complimented the quantity of available teams but said the game feels like a copy of Pro Evolution Soccer and the gameplay is too buggy. [5] PlayStation Official Magazine – UK called the game a "dated, derivative effort". [6] In a retrospective, Retro Hobby called it an "excellent football ...
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Virtual Soccer – known in Japan as J.League Super Soccer (Jリーグスーパーサッカー) – is a 1994 football video game published by Hudson Soft. Summary [ edit ]
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