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  2. Biarc - Wikipedia

    en.wikipedia.org/wiki/Biarc

    A biarc is a smooth curve formed from two circular arcs. [1] In order to make the biarc smooth ( G 1 continuous ), the two arcs should have the same tangent at the connecting point where they meet. Biarcs are commonly used in geometric modeling and computer graphics .

  3. Smooth structure - Wikipedia

    en.wikipedia.org/wiki/Smooth_structure

    A smooth structure on a manifold is a collection of smoothly equivalent smooth atlases. Here, a smooth atlas for a topological manifold M {\displaystyle M} is an atlas for M {\displaystyle M} such that each transition function is a smooth map , and two smooth atlases for M {\displaystyle M} are smoothly equivalent provided their union is again ...

  4. Thin plate spline - Wikipedia

    en.wikipedia.org/wiki/Thin_plate_spline

    It produces smooth surfaces, which are infinitely differentiable. There are no free parameters that need manual tuning. It has closed-form solutions for both warping and parameter estimation. There is a physical explanation for its energy function. However, note that splines already in one dimension can cause severe "overshoots".

  5. Smooth functor - Wikipedia

    en.wikipedia.org/wiki/Smooth_functor

    Common smooth functors include, for some vector space W: [2] F(W) = ⊗ n W, the nth iterated tensor product; F(W) = Λ n (W), the nth exterior power; and F(W) = Sym n (W), the nth symmetric power. Smooth functors are significant because any smooth functor can be applied fiberwise to a differentiable vector bundle on a manifold.

  6. Pullback (differential geometry) - Wikipedia

    en.wikipedia.org/wiki/Pullback_(differential...

    Similarly, if is a smooth function on an open set in , then the same formula defines a smooth function on the open set (). (In the language of sheaves , pullback defines a morphism from the sheaf of smooth functions on N {\displaystyle N} to the direct image by ϕ {\displaystyle \phi } of the sheaf of smooth functions on M {\displaystyle M} .)

  7. Smoothstep - Wikipedia

    en.wikipedia.org/wiki/Smoothstep

    Smoothstep is a family of sigmoid-like interpolation and clamping functions commonly used in computer graphics, [1] [2] video game engines, [3] and machine learning. [ 4 ] The function depends on three parameters, the input x , the "left edge" and the "right edge", with the left edge being assumed smaller than the right edge.

  8. Chord (geometry) - Wikipedia

    en.wikipedia.org/wiki/Chord_(geometry)

    The chord function is defined geometrically as shown in the picture. The chord of an angle is the length of the chord between two points on a unit circle separated by that central angle. The angle θ is taken in the positive sense and must lie in the interval 0 < θ ≤ π (radian measure).

  9. Contour integration - Wikipedia

    en.wikipedia.org/wiki/Contour_integration

    A smooth curve that is not closed is often referred to as a smooth arc. [6] The parametrization of a curve provides a natural ordering of points on the curve: () comes before () if <. This leads to the notion of a directed smooth curve. It is most useful to consider curves independent of the specific parametrization.