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  2. Internet checksum - Wikipedia

    en.wikipedia.org/wiki/Internet_checksum

    The Internet checksum, [1] [2] also called the IPv4 header checksum is a checksum used in version 4 of the Internet Protocol (IPv4) to detect corruption in the header of IPv4 packets. It is carried in the IP packet header , and represents the 16-bit result of summation of the header words.

  3. List of hash functions - Wikipedia

    en.wikipedia.org/wiki/List_of_hash_functions

    SYSV checksum (Unix) 16 bits sum with circular rotation sum8 8 bits sum Internet Checksum: 16 bits sum (ones' complement) sum24 24 bits sum sum32 32 bits sum fletcher-4: 4 bits sum fletcher-8: 8 bits sum fletcher-16: 16 bits sum fletcher-32: 32 bits sum Adler-32: 32 bits sum xor8: 8 bits sum Luhn algorithm: 1 decimal digit sum Verhoeff ...

  4. Pygame - Wikipedia

    en.wikipedia.org/wiki/Pygame

    Pygame was originally written by Pete Shinners to replace PySDL after its development stalled. [2] [8] It has been a community project since 2000 [9] and is released under the free software GNU Lesser General Public License [5] (which "provides for Pygame to be distributed with open source and commercial software" [10]).

  5. Checksum - Wikipedia

    en.wikipedia.org/wiki/Checksum

    The simplest checksum algorithm is the so-called longitudinal parity check, which breaks the data into "words" with a fixed number n of bits, and then computes the bitwise exclusive or (XOR) of all those words. The result is appended to the message as an extra word.

  6. Cryptographic hash function - Wikipedia

    en.wikipedia.org/wiki/Cryptographic_hash_function

    Checksum algorithms, such as CRC32 and other cyclic redundancy checks, are designed to meet much weaker requirements and are generally unsuitable as cryptographic hash functions. For example, a CRC was used for message integrity in the WEP encryption standard, but an attack was readily discovered, which exploited the linearity of the checksum.

  7. Game engine - Wikipedia

    en.wikipedia.org/wiki/Game_engine

    A game engine is a software framework primarily designed for the development of video games and generally includes relevant libraries and support programs such as a level editor. [1] The "engine" terminology is akin to the term " software engine " used more widely in the software industry .

  8. id Tech 4 - Wikipedia

    en.wikipedia.org/wiki/Id_Tech_4

    id Tech 4, popularly known as the Doom 3 engine, is a game engine developed by id Software and first used in the video game Doom 3. The engine was designed by John Carmack , who also created previous game engines, such as those for Doom and Quake , which are widely recognized as significant advances in the field.

  9. Fletcher's checksum - Wikipedia

    en.wikipedia.org/wiki/Fletcher's_checksum

    The Fletcher checksum is an algorithm for computing a position-dependent checksum devised by John G. Fletcher (1934–2012) at Lawrence Livermore Labs in the late 1970s. [1] The objective of the Fletcher checksum was to provide error-detection properties approaching those of a cyclic redundancy check but with the lower computational effort ...