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  2. Flipism - Wikipedia

    en.wikipedia.org/wiki/Flipism

    The decision options may be either all appealing or all unpleasant, and therefore the decision-maker is unable to choose. Flipism, i.e., flipping a coin can be used to find a solution. However, the decision-maker should not decide based on the coin but instead observe their own feelings about the outcome; whether it was relieving or agonizing.

  3. Random forest - Wikipedia

    en.wikipedia.org/wiki/Random_forest

    Random forests or random decision forests is an ensemble learning method for classification, regression and other tasks that works by creating a multitude of decision trees during training. For classification tasks, the output of the random forest is the class selected by most trees.

  4. SitNGo Wizard - Wikipedia

    en.wikipedia.org/wiki/SitNGo_Wizard

    The quiz mode serves as a type of poker flash card generator by creating random games for users to practice decision making. [8] The quiz feature is customizeable with parameters for difficulty level, number of players, table position, and several other considerations.

  5. Best worst method - Wikipedia

    en.wikipedia.org/wiki/Best_worst_method

    Best Worst Method (BWM) is a multi-criteria decision-making (MCDM) method that was proposed by Dr. Jafar Rezaei in 2015. [1] [2] The method is used to evaluate a set of alternatives with respect to a set of decision criteria. The BWM is based on pairwise comparisons of the decision criteria. That is, after identifying the decision criteria by ...

  6. Drawing lots (decision making) - Wikipedia

    en.wikipedia.org/wiki/Drawing_lots_(decision_making)

    Four matches, one broken to be shorter than the others, presented to a group to draw from. Drawing lots or drawing straws is a selection method, or a form of sortition, that is used by a group to choose one member of the group to perform a task after none has volunteered for it.

  7. Randomized algorithm - Wikipedia

    en.wikipedia.org/wiki/Randomized_algorithm

    A randomized algorithm is an algorithm that employs a degree of randomness as part of its logic or procedure. The algorithm typically uses uniformly random bits as an auxiliary input to guide its behavior, in the hope of achieving good performance in the "average case" over all possible choices of random determined by the random bits; thus either the running time, or the output (or both) are ...

  8. Choice modelling - Wikipedia

    en.wikipedia.org/wiki/Choice_modelling

    Choice modelling attempts to model the decision process of an individual or segment via revealed preferences or stated preferences made in a particular context or contexts. Typically, it attempts to use discrete choices (A over B; B over A, B & C) in order to infer positions of the items (A, B and C) on some relevant latent scale (typically ...

  9. Applications of randomness - Wikipedia

    en.wikipedia.org/wiki/Applications_of_randomness

    If one has a pseudo-random number generator whose output is "sufficiently difficult" to predict, one can generate true random numbers to use as the initial value (i.e., the seed), and then use the pseudo-random number generator to produce numbers for use in cryptographic applications.