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  2. Universal Paperclips - Wikipedia

    en.wikipedia.org/wiki/Universal_Paperclips

    Lantz argues that Universal Paperclips reflects a version of the orthogonality thesis, which states that an agent can theoretically have any combination of intelligence level and goal: "When you play a game – really any game, but especially a game that is addictive and that you find yourself pulled into – it really does give you direct ...

  3. Flipism - Wikipedia

    en.wikipedia.org/wiki/Flipism

    The decision options may be either all appealing or all unpleasant, and therefore the decision-maker is unable to choose. Flipism, i.e. , flipping a coin can be used to find a solution. However, the decision-maker should not decide based on the coin but instead observe their own feelings about the outcome; whether it was relieving or agonizing.

  4. Decisions, Decisions - Wikipedia

    en.wikipedia.org/wiki/Decisions,_Decisions

    Decisions, Decisions is a 15-part educational role-playing video game series by Tom Snyder Productions, released from the 1980s to the early 2000s. [ 1 ] [ 2 ] It has also been described as a "media-assisted Simulation Game " series.

  5. Artificial intelligence in video games - Wikipedia

    en.wikipedia.org/wiki/Artificial_intelligence_in...

    Game playing was an area of research in AI from its inception. One of the first examples of AI is the computerized game of Nim made in 1951 and published in 1952. Despite being advanced technology in the year it was made, 20 years before Pong, the game took the form of a relatively small box and was able to regularly win games even against highly skilled players of the game. [1]

  6. SitNGo Wizard - Wikipedia

    en.wikipedia.org/wiki/SitNGo_Wizard

    The game view feature contains a summary of the analysis and recommendation. [7] The software includes a quiz model that enables users to practice making push or fold decisions. [3] The quiz mode serves as a type of poker flash card generator by creating random games for users to practice decision making. [8]

  7. Wald's maximin model - Wikipedia

    en.wikipedia.org/wiki/Wald's_maximin_model

    The game of Wald's maximin model is also a 2-person zero-sum game, but the players choose sequentially. With the establishment of modern decision theory in the 1950s, the model became a key ingredient in the formulation of non-probabilistic decision-making models in the face of severe uncertainty.

  8. Decision game - Wikipedia

    en.wikipedia.org/wiki/Decision_Game

    Moreover, a given decision game can deal with a problem that belongs to more than one art. Thus, for example, a decision game designed for police officers may deal with both ethics and tactics. Common types of decision games include: business decision games; ethical decision games; firefighting decision games; leadership decision games

  9. OneShot - Wikipedia

    en.wikipedia.org/wiki/OneShot

    Niko leaves the decision up to the player, forming the game's endings. If the player chooses to place the sun, the world becomes brighter, and in the credits, the characters are in awe. If the player chooses to destroy the sun, Niko hears their mother's voice outside the game's window before saying goodbye and walking offscreen.