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  2. Context-based learning - Wikipedia

    en.wikipedia.org/wiki/Context-based_learning

    Context-based learning (CBL) refers to the use of real-life and fictitious examples in teaching environments in order to learn through the actual, practical experience with a subject rather than just its mere theoretical parts.

  3. Anchored Instruction - Wikipedia

    en.wikipedia.org/wiki/Anchored_Instruction

    The connection made between the content and the authentic context is referred to as "anchoring". These models typically embed all the information needed for the problem to be solved, such data and hints. Anchored instruction is akin to problem-based learning (P.B.L.) with the exception of its open-endedness.

  4. Situated cognition - Wikipedia

    en.wikipedia.org/wiki/Situated_cognition

    Second, curricular design should rely on contextual narratives that situate concepts in practice. Classroom practices such as project-based learning and problem-based learning would qualify as consistent with the situated learning perspective, as would techniques such as Case Base Learning, Anchored Instruction , and cognitive apprenticeship .

  5. Situated learning - Wikipedia

    en.wikipedia.org/wiki/Situated_learning

    The seminal paper "Situated Cognition and the Culture of Learning" by John Seely Brown, Allan Collins, and Paul Duguid brought situated cognition to the forefront as an emerging instruction model. In this paper, the authors criticize public schooling for separating the "knowing and doing" and for treating knowledge "as an integral, self ...

  6. Contextual learning - Wikipedia

    en.wikipedia.org/wiki/Contextual_learning

    Contextual learning is based on a constructivist theory of teaching and learning. [1] [page needed] Learning takes place when teachers are able to present information in such a way that students are able to construct meaning based on their own experiences. Contextual learning experiences include internships, service learning and study abroad ...

  7. Contextual design - Wikipedia

    en.wikipedia.org/wiki/Contextual_design

    Contextual design (CD) is a user-centered design process developed by Hugh Beyer and Karen Holtzblatt. It incorporates ethnographic methods for gathering data relevant to the product via field studies, rationalizing workflows , and designing human–computer interfaces .

  8. Worked-example effect - Wikipedia

    en.wikipedia.org/wiki/Worked-example_effect

    The worked-example effect is a learning effect predicted by cognitive load theory. [1] [full citation needed] Specifically, it refers to improved learning observed when worked examples are used as part of instruction, compared to other instructional techniques such as problem-solving [2] [page needed] and discovery learning.

  9. Jerrold Kemp - Wikipedia

    en.wikipedia.org/wiki/Jerrold_Kemp

    This signifies a systems approach in which the instructional design process is a continuous cycle, while maintaining the importance on how to manage the instructional design process. The characteristics of the model. All elements are interdependent; All the elements can be performed simultaneously as the model is nonlinear and flexible