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The Nintendo 3DS input controls include the following: a round nub analog input called the Circle Pad, a D-pad, four face buttons (A, B, X, Y), bumper buttons (L, R), a Home button, Start and Select buttons, and a Power button. It also features a dedicated volume slider and a wireless switch, which turns on or off wireless communications.
A Nintendo Entertainment System controller. The Nintendo Entertainment System controller is an oblong brick-like design with a simple four button layout. It consists of two round buttons labeled "A" and "B", a "START" button, and a "SELECT" button. [2]
The Nintendo Switch Pro Controller incorporates a button layout similar to the Wii Classic Controller Pro, but uses a staggered analog stick layout used by the GameCube controller and Microsoft's family of Xbox controllers. Up to eight Pro Controllers can be used at a time with the Nintendo Switch. [5]
On remote control devices, the buttons on the D-pad function in the same manner as other buttons, and are generally used to navigate on-screen menus. Though initially not common, the quick success of the DVD format led to wide availability of remote designs with D-pads circa 2000, and most current menu-driven consumer electronics devices ...
Gamemaster - edgy-shaped pad, one programmable button (Triton) Gamepad 6 - auto-fire controller with a 6-button layout similar to a Sega Genesis controller (Performance) Game Commander - licensed by Nintendo / Super Hori Commander - Japanese version (Hori) Game Commander II - licensed by Nintendo (Imagineer)
The Nintendo 3DS is the successor to Nintendo's DS handheld. The autostereoscopic device is able to project stereoscopic three-dimensional effects without requirement of active shutter or passive polarized glasses, which are required by most current 3D televisions to display the 3D effect.
Nintendo popularized it for use in video games with the Nintendo DS and Nintendo 3DS; other systems including the Tapwave Zodiac as well as Smartphones and the vast majority of PDAs have also included this feature. The primary controller for Nintendo's Wii U console, the Wii U GamePad, features an embedded touchscreen. Modern touch screens use ...
The initial prevalence of analog sticks was as peripherals for flight simulator games, to better reflect the subtleties of control required for such titles. It was during the fifth console generation that Nintendo announced it would integrate an analog stick into its iconic Nintendo 64 controller, a step which would pave the way for subsequent leading console manufacturers to follow suit.