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Human–computer interaction (HCI) is research in the design and the use of computer technology, which focuses on the interfaces between people and computers. HCI researchers observe the ways humans interact with computers and design technologies that allow humans to interact with computers in novel ways.
Human–Computer Interaction (HCI) – the intersection of computer science and behavioral sciences — this field involves the study, planning, and design of the interaction between people (users) and computers. Attention to human-machine interaction is important, because poorly designed human-machine interfaces can lead to many unexpected ...
Human–Computer Interaction (HCI) is an attempt to acknowledge the richness of each individual's capacity to interact with technology and to better understand that interaction so more effective technologies can be created.There are various technologies related to Human-Computer Interaction presently.
user-centered design of human-machine interaction and human-computer interaction (HCI); design of information technology systems that support cognitive tasks (e.g., cognitive artifacts); development of training programs; work redesign to manage cognitive workload and increase human reliability. designed to be "easy to use" and accessible by ...
Wisdom (Whitewater Interactive System Development with Object Models) is a software development process and method to design software-intensive interactive systems. It is based on object modelling, and focuses human-computer interaction (HCI) in order to model the software architecture of the system i.e. it is architecture-centric.
Human City Interaction; Human interface device; Human interface guidelines; Human Media Lab; Human presence detection; Human processor model; Human sensing; Human-agent team; Human-centered computing; Human–computer information retrieval; Human–Computer Interaction Institute; Human–machine system; Human–robot collaboration; Portal:Human ...
In the context of human–computer interaction, a modality is the classification of a single independent channel of input/output between a computer and a human. Such channels may differ based on sensory nature (e.g., visual vs. auditory), [1] or other significant differences in processing (e.g., text vs. image). [2]
In human–computer interaction, the keystroke-level model (KLM) predicts how long it will take an expert user to accomplish a routine task without errors using an interactive computer system. [1]