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Noting that any identity matrix is a rotation matrix, and that matrix multiplication is associative, we may summarize all these properties by saying that the n × n rotation matrices form a group, which for n > 2 is non-abelian, called a special orthogonal group, and denoted by SO(n), SO(n,R), SO n, or SO n (R), the group of n × n rotation ...
In mathematics, a rotation of axes in two dimensions is a mapping from an xy-Cartesian coordinate system to an x′y′-Cartesian coordinate system in which the origin is kept fixed and the x′ and y′ axes are obtained by rotating the x and y axes counterclockwise through an angle .
Rotation can have a sign (as in the sign of an angle): a clockwise rotation is a negative magnitude so a counterclockwise turn has a positive magnitude. A rotation is different from other types of motions: translations , which have no fixed points, and (hyperplane) reflections , each of them having an entire ( n − 1) -dimensional flat of ...
An xy-Cartesian coordinate system rotated through an angle to an x′y′-Cartesian coordinate system In mathematics, a rotation of axes in two dimensions is a mapping from an xy-Cartesian coordinate system to an x′y′-Cartesian coordinate system in which the origin is kept fixed and the x′ and y′ axes are obtained by rotating the x and ...
Counterclockwise rotation by 90 degrees [ edit ] By switching the negative time and frequency to frequency and time would act like rotating 90 degrees counterclockwise.
For example, the daily rotation of the Earth is clockwise when viewed from above the South Pole, and counterclockwise when viewed from above the North Pole (considering "above a point" to be defined as "farther away from the center of earth and on the same ray"). The shadow of a horizontal sundial in the Northern Hemisphere rotates clockwise
In the theory of three-dimensional rotation, Rodrigues' rotation formula, named after Olinde Rodrigues, is an efficient algorithm for rotating a vector in space, given an axis and angle of rotation. By extension, this can be used to transform all three basis vectors to compute a rotation matrix in SO(3) , the group of all rotation matrices ...
The corresponding rotation axis must be defined to point in a direction that limits the rotation angle to not exceed 180 degrees. (This can always be done because any rotation of more than 180 degrees about an axis m {\displaystyle m} can always be written as a rotation having 0 ≤ α ≤ 180 ∘ {\displaystyle 0\leq \alpha \leq 180^{\circ ...