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  2. Toybank - Wikipedia

    en.wikipedia.org/wiki/Toybank

    Along with this, Teacher Training Workshops and Buddy programs were held via online meeting platforms to incorporate Play2Learn Kits into academic lessons and understanding of virtual learning plans. More than 50000 children were benefited with the help of 500+ volunteers, 73 partners and 5 Covid collaborators.

  3. Resource Area for Teaching - Wikipedia

    en.wikipedia.org/wiki/Resource_Area_for_Teaching

    The Education Department is responsible for developing classroom activities that make use of the available materials. This group consists of professional educators who: Schedule and staff workshops, Create Idea Sheets posted on the RAFT web site, and; Design classroom kits (assembled by volunteers) for state-standard aligned activities.

  4. Educational game - Wikipedia

    en.wikipedia.org/wiki/Educational_game

    Educational games are games explicitly designed with educational purposes, or which have incidental or secondary educational value. All types of games may be used in an educational environment, however educational games are games that are designed to help people learn about certain subjects, expand concepts, reinforce development, understand a historical event or culture, or assist them in ...

  5. Active learning - Wikipedia

    en.wikipedia.org/wiki/Active_learning

    The use of multimedia and technology tools helps enhance the atmosphere of the classroom, thus enhancing the active learning experience. In this way, each student actively engages in the learning process. Teachers can use movies, videos, games, and other fun activities to enhance the effectiveness of the active learning process.

  6. Learning through play - Wikipedia

    en.wikipedia.org/wiki/Learning_through_play

    Learning through play is a term used in education and psychology to describe how a child can learn to make sense of the world around them. Through play children can develop social and cognitive skills, mature emotionally, and gain the self-confidence required to engage in new experiences and environments.

  7. STEAM education - Wikipedia

    en.wikipedia.org/wiki/STEAM_Education

    STEAM education is an approach to teaching STEM subjects that incorporates artistic skills like creative thinking and design. [ 1 ] [ 2 ] The name derives from the acronym STEM , with an A added to stand for arts .

  8. ‘Sahar Speaks’ by Huffington Post

    testkitchen.huffingtonpost.com/saharspeaks

    There is no one better to tell the story of womenhood in Afghanistan than the women themselves

  9. List of Mario educational games - Wikipedia

    en.wikipedia.org/.../List_of_Mario_educational_games

    Fun with Numbers, and Mario's Early Years! Preschool Fun. The games were released in September, October, and November 1994, respectively, and all support the SNES Mouse peripheral. The games contain Mario, Princess Peach and Yoshi on a wooden boat traveling from island to island, learning about various subjects. All three games use the same ...

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