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The ultraviolet index, or UV index, is an international standard measurement of the strength of the sunburn-producing ultraviolet (UV) radiation at a particular place and time. It is primarily used in daily and hourly forecasts aimed at the general public.
A UV-Vis spectrophotometer is an analytical instrument that measures the amount of ultraviolet (UV) and visible light that is absorbed by a sample. It is a widely used technique in chemistry, biochemistry, and other fields, to identify and quantify compounds in a variety of samples.
The Planckian locus on the MacAdam (u, v) chromaticity diagram. The normals are lines of equal correlated color temperature. The CIE 1960 color space ("CIE 1960 UCS", variously expanded Uniform Color Space, Uniform Color Scale, Uniform Chromaticity Scale, Uniform Chromaticity Space) is another name for the (u, v) chromaticity space devised by David MacAdam.
To measure the index, one observes the magnitude of an object successively through two different filters, such as U and B, or B and V, where U is sensitive to ultraviolet rays, B is sensitive to blue light, and V is sensitive to visible (green-yellow) light (see also: UBV system). The set of passbands or filters is called a photometric system ...
The UBV photometric system (from Ultraviolet, Blue, Visual), also called the Johnson system (or Johnson-Morgan system), is a photometric system usually employed for classifying stars according to their colors. It was the first standardized photometric system.
Each letter designates a section of light of the electromagnetic spectrum; these cover well the consecutive major groups, near-ultraviolet (NUV), visible light (centered on the V band), near-infrared (NIR) and part of mid-infrared (MIR). [a] The letters are not standards, but are recognized by common agreement among astronomers and astrophysicists.
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UV mapping is the 3D modeling process of projecting a 3D model's surface to a 2D image for texture mapping. The letters "U" and "V" denote the axes of the 2D texture because "X", "Y", and "Z" are already used to denote the axes of the 3D object in model space, while "W" (in addition to XYZ) is used in calculating quaternion rotations, a common ...