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Designed for ages 4–6, the plot of the game sees the player help Reader Rabbit and Mat the Mouse collect resources for a large campfire party at Camp Happy Tales. [1] The game is designed to teach children skills such as mathematics, phonics, reading, and listening. [2]
Reader Rabbit is an educational video game franchise created in 1984 by The Learning Company.The series is aimed at children from infancy to the age of nine. In 1998, a spiritual successor series called The ClueFinders was released for older students aged seven to twelve.
Reader Rabbit (fully titled "Reader Rabbit and the Fabulous Word Factory" or alternatively known as "Reader Rabbit Builds Early Learning & Thinking" [2]) is a 1984 educational video game and the first of the long-running Reader Rabbit edutainment series. It was made by The Learning Company for Apple II and later for other computers.
R. Reader Rabbit (video game) Reader Rabbit 2; Reader Rabbit 3; Reader Rabbit Kindergarten; Reader Rabbit Playtime for Baby; Reader Rabbit Preschool: Sparkle Star Rescue
The game takes place in the house and garden of Grandma and Grandpa Rabbit. There are two modes during gameplay; the free-form mode, which allows players to do the activities are in their own way and the goal-based mode, which instructs the player what to do. The game consists of six activities: [6] The Music Pond; Grandma's Kitchen
R. Reader Rabbit; Reader Rabbit (video game) Reader Rabbit 2; Reader Rabbit 3; Reader Rabbit Kindergarten; Reader Rabbit Playtime for Baby; Reader Rabbit Preschool: Sparkle Star Rescue
The activities in the game are intended to prepare a child for preschool including number and letter recognition and sequencing, patterns, matching, sorting and basic phonic skills. Difficulty in the game increases with every success made, although the focus is not about getting answers correct but rather learning from incorrect ones. [3]
Reader Rabbit Preschool: Sparkle Star Rescue is a game in the Reader Rabbit series by The Learning Company. The title was released in 2001. [1] The game is recommended for ages 3–6. [2] [3] The game teaches "shape and size recognition, letter recognition and listening", among other skills, including maths-related ones. [4]
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