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  2. Vulkan - Wikipedia

    en.wikipedia.org/wiki/Vulkan

    Vulkan targets high-performance real-time 3D-graphics applications, such as video games and interactive media, and highly parallelized computing.Vulkan is intended to offer higher performance and more efficient CPU and GPU usage compared to the older OpenGL and Direct3D 11 APIs.

  3. OBS Studio - Wikipedia

    en.wikipedia.org/wiki/OBS_Studio

    OBS Studio (also Open Broadcaster Software or OBS, for short) [8] is a free and open-source, cross-platform screencasting and streaming app. It is available for Windows , macOS , Linux distributions , and BSD .

  4. OpenGL - Wikipedia

    en.wikipedia.org/wiki/OpenGL

    The GL 2.1 object model was built upon the state-based design of OpenGL. That is, to modify an object or to use it, one needs to bind the object to the state system, then make modifications to the state or perform function calls that use the bound object. Because of OpenGL's use of a state system, objects must be mutable.

  5. Nvidia NVENC - Wikipedia

    en.wikipedia.org/wiki/Nvidia_NVENC

    Sixth generation NVENC implements HEVC 8K encoding at 30 FPS, HEVC B-frames and HEVC B-frames as reference (with support for each and middle modes [16]) and Alpha HEVC [17] support and provides up to 25% bitrate savings for HEVC and up to 15% bitrate savings for H.264. The initial launch of the Nvidia GeForce GTX 1650 was exempt from this ...

  6. GeForce 256 - Wikipedia

    en.wikipedia.org/wiki/GeForce_256

    The GeForce 256 is the original release in Nvidia's "GeForce" product line.Announced on August 31, 1999 and released on October 11, 1999, the GeForce 256 improves on its predecessor by increasing the number of fixed pixel pipelines, offloading host geometry calculations to a hardware transform and lighting (T&L) engine, and adding hardware motion compensation for MPEG-2 video.

  7. Java performance - Wikipedia

    en.wikipedia.org/wiki/Java_performance

    Java memory use is much higher than C++'s memory use because: There is an overhead of 8 bytes for each object and 12 bytes for each array [61] in Java. If the size of an object is not a multiple of 8 bytes, it is rounded up to next multiple of 8. This means an object holding one byte field occupies 16 bytes and needs a 4-byte reference.

  8. Intel GMA - Wikipedia

    en.wikipedia.org/wiki/Intel_GMA

    The GMA line of GPUs replaces the earlier Intel Extreme Graphics, and the Intel740 line, the latter of which was a discrete unit in the form of AGP and PCI cards with technology that evolved from companies Real3D and Lockheed Martin.

  9. Video Coding Engine - Wikipedia

    en.wikipedia.org/wiki/Video_Coding_Engine

    It, together with UVD 6.0, can be found on 3rd generation of Graphics Core Next (GCN3) with "Tonga" and "Fiji" (VCE 3.0) based graphics controller hardware, which is now used AMD Radeon Rx 300 series (Pirate Islands GPU family) and VCE 3.4 by actual AMD Radeon Rx 400 series and AMD Radeon 500 series (both Polaris GPU family).