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It is the counterpart to Call of Duty: World at War and features 13 missions in total, set in World War II. It involves the U.S. fighting in the Pacific and the Battle of the Bulge in Europe, as well as the British advancing on the Rhine River into Germany. Final Fronts was developed by Rebellion Developments and published by Activision.
The music for Call of Duty: World at War was composed by Sean Murray. He had worked with Brian Tuey, Treyarch's audio director, on True Crime: New York City, the sequel to the first True Crime: Streets of LA. Murray said Tuey "knew I would bring a fresh approach to Call of Duty: World at War". Adam Levenson, the audio director of Activision ...
Call of Duty: World at War – Final Fronts is the PlayStation 2 adaptation of Call of Duty: World at War. Developed by Rebellion Developments, Final Fronts features three campaigns involving the U.S. fighting in the Pacific theater, the Battle of the Bulge, and the British advancing on the Rhine River into Germany.
Call of Duty: United Offensive (2004) (expansion pack) Call of Duty: Finest Hour (2004) Call of Duty 2 (2005) Call of Duty 2: Big Red One (2005) Call of Duty 3 (2006) Call of Duty: Roads to Victory (2007) Call of Duty: World at War (2008) Call of Duty: World at War – Final Fronts (2008) Call of Duty: World at War (Nintendo DS) (2008) Call of ...
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The map was first introduced in Call of Duty 4: Modern Warfare (2007), where it was designed by that game's multiplayer design director as a developer test map. During development, the map was accidentally placed into the game's main multiplayer map selection, with its creator since referring to the map as an accident.
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"Nuketown" is a multiplayer map originating from Call of Duty: Black Ops (2010), a first-person shooter game developed by Treyarch and published by Activision.The map takes place in a nuclear test town in the deserts of Nevada, and is based on real-world nuclear test sites constructed by the United States in the 1950s.