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A Tom and Jerry video game (also known as Tom and Jerry: The Ultimate Game of Cat and Mouse! or Tom and Jerry (and Tuffy)) was released by Hi Tech Expressions for the Nintendo Entertainment System on December 3, 1991 [3] and for MS-DOS in 1993. Tom has mouse-napped Jerry's nephew Tuffy and locked him in a trunk in the attic. Usable weapons ...
Pages in category "Video games based on Tom and Jerry" The following 7 pages are in this category, out of 7 total. This list may not reflect recent changes. ...
It is the sequel to the 3D cartoon fighting video game Tom and Jerry in Fists of Furry for Nintendo 64 and Microsoft Windows. It allows up to four players to play simultaneously. It is the only NewKidCo game and the only Tom and Jerry game, released to receive a T rating. The PlayStation 2 version was released in all major regions, and the ...
Tom & Jerry (also known as Tom & Jerry: Hunting High and Low) [2] is a 1989 platform game developed and published by German company Magic Bytes. [3] [4] [5] It is the first video game based on the cartoon of the same name, [2] and was released in the United States and Europe, for Amiga, Atari ST, and Commodore 64 computers.
The game is a platformer using characters licensed from the Tom and Jerry animated series, with players guiding Tom through fifteen levels to escape the underworld. Upon release, Infurnal Escape received a mixed reception, with reviewers praising the game's visual presentation but critiquing the game's control scheme and use of traps.
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Tom and Jerry: The Movie (トム&ジェリー ザ ムービー), also known as Tom and Jerry, is a platform game developed by SIMS and published by Sega in 1992 for the Master System. In 1993, the game was converted to the Game Gear with completely different stages, but the same gameplay. The film of the same name, but no relevance to the ...
Tom's fighting pose. Tom and Jerry in Fists of Furry features 10 levels, each with themes like the kitchen from the Tom and Jerry TV show and a boxing ring. [4] With gameplay based on slapstick comedy, [5] [6] players interact with the environment and scattered usable objects like chairs, pool cues, and bombs. [7]