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Simulator sickness is a subset of motion sickness that is typically experienced while playing video games from first-person perspective. It was discovered in the context of aircraft pilots who undergo training for extended periods of time in flight simulators .
Motion sickness due to virtual reality is very similar to simulation sickness and motion sickness due to films. [19] In virtual reality the effect is made more acute as all external reference points are blocked from vision, the simulated images are three-dimensional and in some cases stereo sound that may also give a sense of motion.
Virtual reality sickness is closely related to simulator and motion sickness. Sensory conflict theory provides a framework for understanding motion sickness; however, it can be applied to virtual reality sickness to better understand how it can occur, [11] and is commonly used for that purpose. [2]
Several factors contribute to simulation sickness, which can be categorized into human variables, simulator usage, and equipment. Common human variable factors include susceptibility, flight hours, fitness, and medication/drugs. An individual's variance in susceptibility to motion sickness is a dominant contributing factor to simulator sickness.
NASA accidentally broadcast a simulation of astronauts being treated for decompression sickness on the International Space Station (ISS) on Wednesday, prompting speculation of an emergency in ...
Simulation sickness, or simulator sickness, is a condition where a person exhibits symptoms similar to motion sickness caused by playing computer/simulation/video games (Oculus Rift is working to solve simulator sickness). [74] Motion sickness due to virtual reality is very similar to simulation sickness and motion sickness due to films. In ...
In a simulator, if motion cues are not present to back up visual cues, disorientation can result ("simulator sickness") due to the cue-mismatch compared to the real world. The above way the body signals motion to the brain coincides very well with acceleration-onset cueing in a simulator.
Game addiction problems can induce repetitive strain injuries, skin disorders or other health issues. Other problems include video game-provoked seizures in patients with epilepsy. [1]