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  2. Procedural modeling - Wikipedia

    en.wikipedia.org/wiki/Procedural_modeling

    Procedural modeling is an umbrella term for a number of techniques in computer graphics to create 3D models and textures from sets of rules that may be easily changed over time. [1] L-Systems , fractals , and generative modeling are procedural modeling techniques since they apply algorithms for producing scenes. [ 2 ]

  3. Creative coding - Wikipedia

    en.wikipedia.org/wiki/Creative_coding

    Library for creating visual generative art, and mathematical diagrams, as images and video. Cross-platform: Python: MIT License: Max MSP: Visual programming language for music and multimedia. Windows, Mac OS: Visual programming language: Proprietary: Nannou: Library that aims to make it easy for artists to express themselves with simple, fast ...

  4. Alice (software) - Wikipedia

    en.wikipedia.org/wiki/Alice_(software)

    A gallery of 3D characters and scenery with custom animations designed to spark story ideas. In a study performed on middle-school girls in the United States, Storytelling Alice appeared to increase interest compared to generic Alice, with a 42% increase in programming time, with students three times as likely to do additional work on their ...

  5. Generative Modelling Language - Wikipedia

    en.wikipedia.org/wiki/Generative_Modelling_Language

    The term "generative 3D modelling" describes a different paradigm for describing shape. The main idea is to replace 3D objects by object-generating operations: A shape is described by a sequence of processing steps, rather than the triangles which are the result of applying these operations. Shape design becomes rule design.

  6. Generative art - Wikipedia

    en.wikipedia.org/wiki/Generative_art

    Molnar is widely considered to be a pioneer of generative art, and is also one of the first women to use computers in her art practice. The term "Generative Art" with the meaning of dynamic artwork-systems able to generate multiple artwork-events was clearly used the first time for the "Generative Art" conference in Milan in 1998.

  7. Artificial intelligence art - Wikipedia

    en.wikipedia.org/wiki/Artificial_intelligence_art

    Unlike previous algorithmic art that followed hand-coded rules, generative adversarial networks could learn a specific aesthetic by analyzing a dataset of example images. [ 12 ] In 2015, a team at Google released DeepDream , a program that uses a convolutional neural network to find and enhance patterns in images via algorithmic pareidolia .

  8. 3D Movie Maker - Wikipedia

    en.wikipedia.org/wiki/3D_Movie_Maker

    3D Movie Maker (commonly shortened to 3DMM) is a children's computer program developed by Microsoft Home's Microsoft Kids subsidiary released in 1995. Using the program, users can make films by placing 3D characters and props into pre-rendered environments, as well as adding actions, sound effects, music, text, speech and special effects.

  9. Fractal-generating software - Wikipedia

    en.wikipedia.org/wiki/Fractal-generating_software

    Most of the above programs make two-dimensional fractals, with a few creating three-dimensional fractal objects, such as mandelbulbs and mandelboxes. Mandelbulber is an experimental, cross platform open-source program that generates three-dimensional fractal images. [27] Mandelbulber is adept at producing 3D animations. [28]