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Map seeds are a type of random seeds. This is the "new game" screen in Factorio. In addition to specifying the map seed itself, Factorio can also encode all the map settings into a single map exchange string. Games which use procedural generation and include support for setting the map seed include Ark: Survival Evolved, Minecraft, Factorio ...
Aerial render of the Build The Earth project on a modified Airocean World Map. Build the Earth was created by YouTuber PippenFTS in March 2020 as a collaborative effort to recreate Earth in the video game Minecraft. [1] During the COVID-19 lockdowns, the server aimed to provide players with the opportunity to virtually experience and construct ...
Minecraft Earth considers physical objects such as trees and lakes so there are fewer incidents and interferences with the AR simulation. [7] Minecraft Earth included many different kinds of in-game entities called "mobs" that are exclusive variations of the mobs in Minecraft. The game had two in-game currencies: "rubies" and "minecoins".
While digital elevation models describe Earth's land topography often with 1 to 3 arc-second resolution (e.g., from the SRTM or ASTER missions), the global bathymetry (e.g., SRTM30_PLUS) is known to a much lesser spatial resolution in the kilometre-range. The same holds true for models of the bedrock of Antarctica and Greenland.
Geodetic latitude and geocentric latitude have different definitions. Geodetic latitude is defined as the angle between the equatorial plane and the surface normal at a point on the ellipsoid, whereas geocentric latitude is defined as the angle between the equatorial plane and a radial line connecting the centre of the ellipsoid to a point on the surface (see figure).
Equirectangular projection of the world; the standard parallel is the equator (plate carrée projection). Equirectangular projection with Tissot's indicatrix of deformation and with the standard parallels lying on the equator True-colour satellite image of Earth in equirectangular projection Height map of planet Earth at 2km per pixel, including oceanic bathymetry information, normalized as 8 ...
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In Build the Earth, lidar is used to create accurate renders of terrain in Minecraft to account for any errors (mainly regarding elevation) in the default generation. The process of rendering terrain into Build the Earth is limited by the amount of data available in region as well as the speed it takes to convert the file into block data.