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  2. List of game engines - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engines

    Bolt was acquired by Unity Technologies in May 2020, henceforth introducing Visual Scripting in Unity Unreal Engine: C++: 1998 C++, Blueprints Yes 3D Cross-platform: Unreal series, Fortnite, Gears of War, Valorant: Proprietary: UnrealScript was removed in version 4 V-Play Game Engine: C++: QML, JavaScript: Yes 2D iOS, Android, Windows, macOS ...

  3. List of first-person shooter engines - Wikipedia

    en.wikipedia.org/wiki/List_of_first-person...

    Game engine First used for Date Other first-person shooters — Maze: 1973 — Spasim: 1974 Arsys Software: Plazma Line: 1984 Wibarm (1986), Star Cruiser (1988), Star Cruiser 2 (1992)

  4. Scaleform GFx - Wikipedia

    en.wikipedia.org/wiki/Scaleform_GFx

    In addition to the engine, documentation, and samples, the Scaleform GFx SDK includes several additional components: Scaleform 3Di ActionScript 2 extensions allowing for three-dimensional location and rotation of Flash elements. Scaleform 4 includes support for ActionScript 3's built-in 3D capabilities, making 3Di unnecessary. [19] Scaleform CLIK

  5. Unity (game engine) - Wikipedia

    en.wikipedia.org/wiki/Unity_(game_engine)

    Download QR code; Print/export Download as PDF; Printable version; In other projects ... Unity is a cross-platform game engine developed by Unity Technologies, ...

  6. Screen space ambient occlusion - Wikipedia

    en.wikipedia.org/wiki/Screen_space_ambient_occlusion

    SSAO component of a typical game scene. The algorithm is implemented as a pixel shader, analyzing the scene depth buffer which is stored in a texture. For every pixel on the screen, the pixel shader samples the depth values around the current pixel and tries to compute the amount of occlusion from each of the sampled points.

  7. Facing Worlds - Wikipedia

    en.wikipedia.org/wiki/Facing_Worlds

    Facing Worlds was created by Fiorentino as a test of the Unreal Engine's capabilities. According to Fiorentino, typical Unreal Tournament maps had a limit of 160 polygons visible at the same time, which were split evenly between the landscape and map structures.

  8. Deep Learning Super Sampling - Wikipedia

    en.wikipedia.org/wiki/Deep_learning_super_sampling

    Instead, it samples different pixels in different frames and uses pixels sampled in past frames to fill in the unsampled pixels in the current frame. DLSS uses machine learning to combine samples in the current frame and past frames, and it can be thought of as an advanced and superior TAA implementation made possible by the available tensor ...

  9. The Operative: No One Lives Forever - Wikipedia

    en.wikipedia.org/wiki/The_Operative:_No_One...

    In 1967, the secret international organization Unity, whose purpose is to protect the world from megalomaniacs, discovers over half of their elite agents killed by Dmitrij Volkov, a Russian assassin working for the terrorist organization H.A.R.M. Unity's leaders, Jones and Smith, bring up Cate Archer, a novice and the first female Unity agent, and her mentor Bruno Lawrie to investigate H.A.R.M.