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The server has received the request headers and the client should proceed to send the request body (in the case of a request for which a body needs to be sent; for example, a POST request). Sending a large request body to a server after a request has been rejected for inappropriate headers would be inefficient.
Custom header fields can be added to the request to indicate how the server should fulfill it, [12] and data can be uploaded to the server by providing it in the "send" call. [13] The response can be parsed from the JSON format into a readily usable JavaScript object, or processed gradually as it arrives rather than waiting for the entire text ...
An effects loop is a series of audio effects units, connected between two points of a signal path (the route that a signal would travel from the input to the output); usually between the pre-amp and power amp stages of an amplifier circuit, although occasionally between two pre-amp stages. The two principal uses of effects loops are in ...
The signal from the auxiliary send is often routed through outboard audio processing effects units (e.g., reverb, digital delay, compression, etc.) and then returned to the mixer using an auxiliary return input jack, thus creating an effects loop. This allows effects to be added to an audio source or channel within the mixing console. Another ...
The following example is done in Ada which supports both early exit from loops and loops with test in the middle. Both features are very similar and comparing both code snippets will show the difference: early exit must be combined with an if statement while a condition in the middle is a self-contained construct.
I/O completion port loops run separately from the Message loop, and do not interact with the Message loop out of the box. The "heart" of most Win32 applications is the WinMain() function, which calls GetMessage() in a loop. GetMessage() blocks until a message, or "event", is received (with function PeekMessage() as a non-blocking alternative).
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var x1 = 0; // A global variable, because it is not in any function let x2 = 0; // Also global, this time because it is not in any block function f {var z = 'foxes', r = 'birds'; // 2 local variables m = 'fish'; // global, because it wasn't declared anywhere before function child {var r = 'monkeys'; // This variable is local and does not affect the "birds" r of the parent function. z ...