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  2. Door problem - Wikipedia

    en.wikipedia.org/wiki/Door_problem

    A door is an example of a complex feature that is seemingly trivial to implement correctly. In the original description of the analogy, Liz England justifies and explains the job requirements of a designer and how complex the job actually is compared to how the requirements are initially posed (making a door). She uses the idea of implementing ...

  3. Morphological analysis (problem-solving) - Wikipedia

    en.wikipedia.org/wiki/Morphological_analysis...

    Zwicky developed this approach to address seemingly non-reducible complexity: using the technique of cross-consistency assessment (CCA), [1] the system allows for reduction by identifying the possible solutions that actually exist, eliminating the illogical solution combinations in a grid box rather than reducing the number of variables involved.

  4. Door space - Wikipedia

    en.wikipedia.org/wiki/Door_space

    Every subspace of a door space is a door space. [2] So is every quotient of a door space. [3] Every topology finer than a door topology on a set is also a door topology. Every discrete space is a door space. These are the spaces without accumulation point, that is, whose every point is an isolated point.

  5. Observer pattern - Wikipedia

    en.wikipedia.org/wiki/Observer_pattern

    A sample UML class and sequence diagram for the observer design pattern. [6] In this UML class diagram, the Subject class does not update the state of dependent objects directly. Instead, Subject refers to the Observer interface (update()) for updating state, which makes the Subject independent of how the state of dependent objects is updated.

  6. Maze-solving algorithm - Wikipedia

    en.wikipedia.org/wiki/Maze-solving_algorithm

    Robot in a wooden maze. A maze-solving algorithm is an automated method for solving a maze.The random mouse, wall follower, Pledge, and Trémaux's algorithms are designed to be used inside the maze by a traveler with no prior knowledge of the maze, whereas the dead-end filling and shortest path algorithms are designed to be used by a person or computer program that can see the whole maze at once.

  7. this (computer programming) - Wikipedia

    en.wikipedia.org/wiki/This_(computer_programming)

    this, self, and Me are keywords used in some computer programming languages to refer to the object, class, or other entity which the currently running code is a part of. The entity referred to thus depends on the execution context (such as which object has its method called). Different programming languages use these keywords in slightly ...

  8. Python syntax and semantics - Wikipedia

    en.wikipedia.org/wiki/Python_syntax_and_semantics

    Python sets are very much like mathematical sets, and support operations like set intersection and union. Python also features a frozenset class for immutable sets, see Collection types. Dictionaries (class dict) are mutable mappings tying keys and corresponding values. Python has special syntax to create dictionaries ({key: value})

  9. Duck typing - Wikipedia

    en.wikipedia.org/wiki/Duck_typing

    Duck typing is similar to, but distinct from, structural typing.Structural typing is a static typing system that determines type compatibility and equivalence by a type's structure, whereas duck typing is dynamic and determines type compatibility by only that part of a type's structure that is accessed during runtime.