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The engine for the game was based on the one developed for Europa Universalis II, i.e. the updated Europa Engine, which had been released in December 2001. [4] The similarities between the two games, and the release of a save game converter, allow players to continue their game after 1419 through Europa Universalis II .
In 2007, the studio debuted a new game engine, called Clausewitz Engine in Europa Universalis III. [10] Named after the Prussian general Carl von Clausewitz , the new engine is written in the C++ programming language and provides a 3D view of part or the totality of the world map, depending on the played game.
Game director Henrik Fåhraeus commented that development of the game commenced "about 1 year before Imperator", indicating a starting time of 2015.Describing the game engine of Crusader Kings II as cobbled and "held together with tape", he explained that the new game features an updated engine (i.e. Clausewitz Engine and Jomini toolset) with more power to run new features.
The Europa Universalis game (eventually named Europa Universalis: The Price of Power) was designed by Eivind Vetlesen of Aegir Games and has a solo mode by David Turczi. Jonathan Bolding of PC Gamer described a preview version as "something between a high player count Twilight Imperium and A Game of Thrones with a dash of Napoleon in Europe ".
Europa Universalis: Crown of the North (original title: Svea Rike III) is a real-time grand strategy video game developed by Paradox Interactive and published by Levande Böcker. It is the sequel to Svea Rike and Svea Rike II, and had its own sequel, Two Thrones. The Svea Rike series is the predecessor to Europa Universalis.
Crusader Kings II is a grand strategy game developed by Paradox Development Studio and published by Paradox Interactive.Set in the Middle Ages, the game was released on February 14, 2012, as a sequel to 2004's Crusader Kings.
For the Glory is a grand strategy wargame that is based on Europa Universalis II and Paradox's Europa Engine.It was developed by Crystal Empire Games, a studio composed of members of the Europa Universalis II modification "Alternative Grand Campaign / Event Exchange Project" (AGCEEP) team, and published by Paradox Interactive. [3]
The subsequent executions were in 888–912 and 913–920. Still more executions were recorded in Córdoba in 923 (Eugenia), a boy Pelagius in 925 (for refusal to convert to Islam and submit to the caliph's sexual advances), and Argentea in 931. According to Wolf, there is no reason to believe that they stopped even then.