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"2 Hours Doing Nothing" (Indonesian: 2 Jam Nggak Ngapa-ngapain) [FN 1] was a two-hour video created by Madurese YouTuber Muhammad Didit, published on his YouTube channel Sobat Miskin Official (Official Broke Gang) [FN 2] on 10 July 2020 at 11:21:44 UTC. [1] [FN 3] The video features Didit staring at the camera in his bedroom for two hours. It ...
People vote and receive the prototype for a fee, making the event an example of commercial game jam. Game jams have also been held to promote products and companies. [6] Experience economy – Game jams were held on train, sea, and air travels, and at locations such as cabins without ample water and electricity infrastructures and castles ...
GamePro gave the game a mixed review, saying that the graphics and animations are drastically improved over the original Barkley, the tournament mode is "a worthy challenge for veteran b-ball gamers", and the gameplay is complex, but that "the action stays at relatively the same pace throughout the game" and in single player mode the computer partner AI often fails to cooperate with the player ...
Barkley was developed by Tales of Game's Studios, a group of several members from an amateur game development forum. [2] The team were inspired after reading an awkward phrase on Michael Jordan's Wikipedia page about the fan debate over whether or not the film Space Jam was canon - the line made unclear whether the film's canonicity was being considered in regards to the Looney Tunes series ...
Its events included the inaugural Yogscast Game Jam, a 48-hour game jam, with the theme of the year of 'GIVING!'. [141] Eventually, it raised $2.7 million. [142] The Jingle Jam 2020 switched its fundraising platform to Tiltify after 7 years on Humble Bundle, while continuing to provide game bundles in return for donations. It featured a longer ...
This category is for video games initially developed in the course of a game jam, a day-to-week long period where developers build a game from scratch into a near-completed state. Games in this category may either be those as originally made during the game jam, or expanded out to a fuller release after the game jam's completion.
Game Maker's Toolkit (GMTK) is a video game analysis video series created by British journalist Mark Brown. Beginning in 2014, the series examines video game design and aims to encourage developers to improve their craft. It is hosted on YouTube and funded via Patreon. Additional topics include game accessibility and level design.
The game was initially created for the Ludum Dare 47 game jam on October 5, 2020. [11] An expanded demo was released on November 1, 2020, with updates continually released in the following months. A full version of the game backed by Kickstarter , titled Friday Night Funkin': The Full Ass Game , is in development.