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BioWare is a Canadian video game developer based in Edmonton, Alberta. It was founded in 1995 by newly graduated medical doctors Ray Muzyka, Greg Zeschuk and ...
Mythic Entertainment (formerly BioWare Mythic, EA Mythic, Inc., and Interworld Productions) was an American video game developer based in Fairfax, Virginia that was most widely recognized for developing the 2001 massively multiplayer online role-playing game Dark Age of Camelot.
BioWare: Pandemic Studios† [52] 30 May 21, 2008: Hands-On Mobile‡ Mobile video game developer and publisher ROK — EA Mobile Korea [53] 31 June 3, 2008: ThreeSF† Social network service USA — — [54] 32 December 2, 2008: J2MSoft† Computer game developer ROK — — [55] 33 Q1 Fiscal 2010 J2Play† Social network service CAN ...
BioWare is a Canadian video game developer based in Edmonton, Alberta. [1] It was founded in 1994 by Ray Muzyka, Greg Zeschuk, and Augustine Yip. [2] They signed a partnership with American publisher Interplay Productions to get investment and development resources for their first game Shattered Steel, [2] a mech simulation action game released in 1996. [3]
This studio was, of course, BioWare. Unfortunately for Elder Scrolls fans, it's also ZeniMax. If you're afraid of opinions other than your own, you might want to skip this column.
The Montreal studio of BioWare, another EA developer, was merged into Motive in August 2017. [6] A Vancouver branch for Motive was announced in June 2018. [7] Following Raymond's departure in 2018, Patrick Klaus, a former managing director for Ubisoft Quebec, was hired by EA as senior vice-president and Motive's general manager. [8]
Dragon Age: Inquisition is a 2014 action role-playing video game developed by BioWare and published by Electronic Arts.The third major game in the Dragon Age franchise, Inquisition is the sequel to Dragon Age II (2011).
On October 11, 2007, it was announced that VG Holding Corp., BioWare and Pandemic's owner, would be acquired by Electronic Arts as of January 2008, subject to FTC approval. [4] In February 2009, the Brisbane office was shut down. [5] Nine months later, in November, EA cut a total of 1,500 jobs, which affected various studios, including Pandemic.