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  2. Selection algorithm - Wikipedia

    en.wikipedia.org/wiki/Selection_algorithm

    In computer science, a selection algorithm is an algorithm for finding the th smallest value in a collection of ordered values, such as numbers. The value that it finds is called the k {\displaystyle k} th order statistic .

  3. Selection sort - Wikipedia

    en.wikipedia.org/wiki/Selection_sort

    In computer science, selection sort is an in-place comparison sorting algorithm. It has a O ( n 2 ) time complexity , which makes it inefficient on large lists, and generally performs worse than the similar insertion sort .

  4. Sequence - Wikipedia

    en.wikipedia.org/wiki/Sequence

    In computing and computer science, finite sequences are usually called strings, words or lists, with the specific technical term chosen depending on the type of object the sequence enumerates and the different ways to represent the sequence in computer memory. Infinite sequences are called streams.

  5. Algorithm - Wikipedia

    en.wikipedia.org/wiki/Algorithm

    Flowchart of using successive subtractions to find the greatest common divisor of number r and s. In mathematics and computer science, an algorithm (/ ˈ æ l ɡ ə r ɪ ð əm / ⓘ) is a finite sequence of mathematically rigorous instructions, typically used to solve a class of specific problems or to perform a computation. [1]

  6. Sorting - Wikipedia

    en.wikipedia.org/wiki/Sorting

    In computer science, arranging in an ordered sequence is called "sorting". Sorting is a common operation in many applications, and efficient algorithms have been developed to perform it. The most common uses of sorted sequences are: making lookup or search efficient; making merging of sequences efficient; enabling processing of data in a ...

  7. Structured programming - Wikipedia

    en.wikipedia.org/wiki/Structured_programming

    Structured programming is a programming paradigm aimed at improving the clarity, quality, and development time of a computer program by making specific disciplined use of the structured control flow constructs of selection (if/then/else) and repetition (while and for), block structures, and subroutines.

  8. Quickselect - Wikipedia

    en.wikipedia.org/wiki/Quickselect

    In computer science, quickselect is a selection algorithm to find the kth smallest element in an unordered list, also known as the kth order statistic.Like the related quicksort sorting algorithm, it was developed by Tony Hoare, and thus is also known as Hoare's selection algorithm. [1]

  9. Structured program theorem - Wikipedia

    en.wikipedia.org/wiki/Structured_program_theorem

    The structured program theorem, also called the Böhm–Jacopini theorem, [1] [2] is a result in programming language theory.It states that a class of control-flow graphs (historically called flowcharts in this context) can compute any computable function if it combines subprograms in only three specific ways (control structures).