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In its basic form, it is a game for one to five players, each choosing one of the five wizards to represent themselves. A turn in the game consists of one player's wandering around Middle-earth with the help of famous characters of Middle-earth, trying to gather influence and power to aid in the battle against The Dark Lord, while another player tries to harass, and ultimately kill his ...
Middle-earth: The Wizards Companion is a 104-page softcover book written by Coleman Charlton, Michael Reynolds, John Curtis, Pete Fenlon, Jason O. Hawkins, Nick Morawitz, Jessica Ney-Grimm, and Dave Platnick. The book acts as a guide to the Middle-earth Collectible Card Game, which had been published
Iron Crown Enterprises (ICE) is a publishing company that has produced role playing, board, miniature, and collectible card games since 1980.Many of ICE's better-known products were related to J. R. R. Tolkien's world of Middle-earth, but the Rolemaster rules system, and its science-fiction equivalent, Space Master, have been the foundation of ICE's business.
A Campaign and Adventure Guidebook for Middle-earth is the first official role-playing game material published based on Tolkien's fantasy works, and the first release from Iron Crown Enterprises in a series of play aids for role-playing in Middle Earth. [1]
The following outline is provided as an overview of and topical guide to the real-world history and notable fictional elements of J. R. R. Tolkien's fantasy universe.It covers materials created by Tolkien; the works on his unpublished manuscripts, by his son Christopher Tolkien; and films, games and other media created by other people.
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The Lord of the Rings: The Card Game is a card game produced by Fantasy Flight Games since 2011. As part of the Living Card Game (LCG) genre, it is a cooperative and strategic card game set in Middle-earth, a fantasy world featured in literary works by J. R. R. Tolkien, including The Hobbit and The Lord of the Rings.