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Muscles of head and neck. The Facial Action Coding System (FACS) is a system to taxonomize human facial movements by their appearance on the face, based on a system originally developed by a Swedish anatomist named Carl-Herman Hjortsjö. [1] It was later adopted by Paul Ekman and Wallace V. Friesen, and published in 1978. [2]
Facial expressions are vital to social communication between humans. They are caused by the movement of muscles that connect to the skin and fascia in the face. These muscles move the skin, creating lines and folds and causing the movement of facial features, such as the mouth and eyebrows. These muscles develop from the second pharyngeal arch ...
The facial muscles are just under the skin (subcutaneous) muscles that control facial expression. They generally originate from the surface of the skull bone (rarely the fascia), and insert on the skin of the face. When they contract, the skin moves. These muscles also cause wrinkles at right angles to the muscles’ action line.
Facial expression. The main function of the facial nerve is motor control of all the muscles of facial expression. It also innervates the posterior belly of the digastric muscle, the stylohyoid muscle, and the stapedius muscle of the middle ear. These skeletal muscles are developed from the second pharyngeal arch.
In 1978 Ekman and Friesen updated Facial Action Coding System (FACS), originally developed by a Swedish anatomist Carl-Herman Hjortsjö. [7] [8] FACS is a tool for classification of all facial expressions that humans can make. Each component of facial movement is called an action unit (AU) and all facial expressions can be broken down to action ...
The corrugator supercilii muscle is a small, [1] narrow, [citation needed] pyramidal muscle [1] of the face. [citation needed] It arises from the medial end of the superciliary arch; it inserts into the deep surface of the skin of the eyebrow. It draws the eyebrow downward and medially, producing the vertical "frowning" wrinkles of the forehead.
The frontalis muscle is thin, of a quadrilateral form, and intimately adherent to the superficial fascia. It is broader than the occipitalis and its fibers are longer and paler in color. It is located on the front of the head. The muscle has no bony attachments. Its medial fibers are continuous with those of the procerus; its intermediate ...
Computer facial animation. Computer facial animation is primarily an area of computer graphics that encapsulates methods and techniques for generating and animating images or models of a character face. The character can be a human, a humanoid, an animal, a legendary creature or character, etc. Due to its subject and output type, it is also ...