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In the Dungeons & Dragons (D&D) fantasy role-playing game, rule books contain all the elements of playing the game: rules to the game, how to play, options for gameplay, stat blocks and lore of monsters, and tables the Dungeon Master or player would roll dice for to add more of a random effect to the game. Options for gameplay mostly involve ...
The book has Drizzt Do'Urden as its nominal guide. [12] The guide starts with an introduction that defines the physical boundaries of the Underdark, and also describes the intent and organization of the book and gives a brief list of D&D materials which have a strong connection to the Underdark. [12]
This is a list of official Dungeons & Dragons adventures published by Wizards of the Coast as separate publications. It does not include adventures published as part of supplements, officially licensed Dungeons & Dragons adventures published by other companies, official d20 System adventures and other Open Game License adventures that may be compatible with Dungeons & Dragons.
D&D Beyond (DDB) is the official digital toolset and game companion for Dungeons & Dragons fifth edition. [1] [2] DDB hosts online versions of the official Dungeons & Dragons fifth edition books, including rulebooks, adventures, and other supplements; it also provides digital tools like a character builder and digital character sheet, monster and spell listings that can be sorted and filtered ...
Core D&D game supplement, providing campaign rules and details for player characters in Eberron using 4th Edition Dungeons & Dragons. It provides rules for 3 player races – Changelings, Kalashtar and Warforged; and a new class – the artificer. The book is designed to be useful for using the game mechanics outside of the world of Eberron. [1 ...
The Harpers were introduced in 1987 as part of the Forgotten Realms campaign setting, as written by Ed Greenwood. [1] The Code of the Harpers (1993), also written by Greenwood, is a resource book for runes, spells, and other unique abilities only Harpers have.
It includes three rule books: one for the base rules, one for dragon family and clan histories, and one for adventure modules. [2] The setting of the campaign is a chain of islands called Io's Blood Isles. These islands represent all major climates. It is separated from the rest of its fictional world by very large oceans. [2]
Expedition to Undermountain presents an adventure campaign designed to cover a number of levels of play.Undermountain, as it is presented here, is a huge adventuring area for any D&D campaign, containing nine main levels and more than twenty sublevels, connecting to more extensive dungeons and caverns, and ultimately to the Underdark.