enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. Creation Engine - Wikipedia

    en.wikipedia.org/wiki/Creation_Engine

    Creation Kit logo. The Creation Kit is a modding tool for Creation Engine games. The Creation Kit takes advantage of the Creation Engine's modular nature. It was created by Bethesda Game Studios for the modding community of The Elder Scrolls series. [17] The tool can be used to create worlds, races, NPCs, weapons, update textures, and fix bugs.

  3. Starfield: Shattered Space - Wikipedia

    en.wikipedia.org/wiki/Starfield:_Shattered_Space

    Creative director Todd Howard stated that the studio plans to release a story expansion pack for Starfield every year. [8] Developed by Bethesda Game Studios using the Creation Engine 2, the expansion focuses on enhancing the core gameplay experience while maintaining consistency with the base game's aesthetic and mechanics.

  4. OpenGL Shading Language - Wikipedia

    en.wikipedia.org/wiki/OpenGL_Shading_Language

    Other functions like abs, sin, pow, etc, are provided but they can also all operate on vector quantities, i.e. pow(vec3(1.5, 2.0, 2.5), abs(vec3(0.1, -0.2, 0.3))). GLSL supports function overloading (for both built-in functions and operators, and user-defined functions), so there might be multiple function definitions with the same name, having ...

  5. Shader - Wikipedia

    en.wikipedia.org/wiki/Shader

    Phong shading is an improvement on Gouraud shading, and was one of the first computer shading models developed after the basic flat shader, greatly enhancing the appearance of curved surfaces in renders. Shaders are most commonly used to produce lit and shadowed areas in the rendering of 3D models.

  6. Starfield (video game) - Wikipedia

    en.wikipedia.org/wiki/Starfield_(video_game)

    Starfield is an action role-playing video game.The player can switch between a first-person and third-person perspective at any time. The game features an open world in the form of an area within the Milky Way galaxy, containing both fictional and non-fictional planetary systems.

  7. Shading language - Wikipedia

    en.wikipedia.org/wiki/Shading_language

    The shader assembly language in Direct3D 8 and 9 is the main programming language for vertex and pixel shaders in Shader Model 1.0/1.1, 2.0, and 3.0. It is a direct representation of the intermediate shader bytecode which is passed to the graphics driver for execution.

  8. Metal (API) - Wikipedia

    en.wikipedia.org/wiki/Metal_(API)

    Metal support since 2 July 2020 with v1.23.5 [citation needed] StarCraft II: Blizzard Entertainment: SC2 Engine 27 July 2010: Metal support in beta since 24 January 2017 [citation needed] Tomb Raider: Feral Interactive: Foundation Engine 17 January 2014: Metal support with v1.2 in July 2019 [citation needed] Total War: Rome Remastered: Feral ...

  9. Bloom (shader effect) - Wikipedia

    en.wikipedia.org/wiki/Bloom_(shader_effect)

    The effect produces fringes (or feathers) of light extending from the borders of bright areas in an image, contributing to the illusion of an extremely bright light overwhelming the camera or eye capturing the scene. It became widely used in video games after an article on the technique was published by the authors of Tron 2.0 in 2004. [1]