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Nvidia APEX technology is a multi-platform scalable dynamics framework build around the PhysX SDK. It was first introduced in Mafia II in August 2010. [28] Nvidia's APEX comprises the following modules: APEX Destruction, APEX Clothing, APEX Particles, APEX Turbulence, APEX ForceField and formerly APEX Vegetation which was suspended in 2011. [29 ...
Mafia II is a 2010 action-adventure game developed by 2K Czech and published by 2K.It was released on 24 August 2010 for PlayStation 3, Windows, and Xbox 360. [1] [2] The game is a standalone sequel to 2002's Mafia, [3] and the second installment in the Mafia series.
PhysX: For physics, destruction, particle and fluid simulations. OptiX: For baked lighting and general-purpose ray-tracing. Core SDK: For facilitating development on Nvidia hardware. In addition, the suite contains sample code for DirectX and OpenGL developers, as well as tools for debugging, profiling, optimization, and Android development.
Ageia, founded in 2002, was a fabless semiconductor company.In 2004, Ageia acquired NovodeX, the company who created PhysX – a Physics Processing Unit chip capable of performing game physics calculations much faster than general purpose CPUs; they also licensed out the PhysX SDK (formerly NovodeX SDK), a large physics middleware library for game production.
The Havok SDK is a major competitor to the PhysX SDK, used in more than 150 games, including major titles like Half-Life 2, Halo 3 and Dead Rising. [ 12 ] To compete with the PhysX PPU, an edition known as Havok FX was to take advantage of multi-GPU technology from ATI ( AMD CrossFire ) and NVIDIA ( SLI ) using existing cards to accelerate ...
Download as PDF; Printable version; ... Pages in category "Video games using PhysX" ... Mafia II; Mars: War Logs; Metro 2033 (video game)
Daniel Vávra (born 2 September 1975) is a Czech video game writer, director, designer and co-founder of Warhorse Studios.He is best known as the lead writer of the video games Mafia (2002), Mafia II (2010) and Kingdom Come: Deliverance (2018).
Bullet is a physics engine which simulates collision detection as well as soft and rigid body dynamics.It has been used in video games and for visual effects in movies. Erwin Coumans, its main author, won a Scientific and Technical Academy Award [4] for his work on Bullet.