Search results
Results from the WOW.Com Content Network
A vocal arrangement album entitled Final Fantasy III Yūkyū no Kaze Densetsu, or literally Final Fantasy III Legend of the Eternal Wind, contains a selection of musical tracks from the game, performed by Nobuo Uematsu and Dido, a duo composed of Michiaki Kato and Sizzle Ohtaka. The album was released by Data M in 1990 and by Polystar in 1994. [16]
Nexus Mods is a website that hosts computer game mods and other user-created content related to video game modding.It is one of the largest gaming mod sites on the web, [2] with 30 million registered members and 3146 supported games as of October 2024, with a single forum and a wiki for site- and mod-related topics.
Final Fantasy III [a] is a 2006 role-playing video game developed by Matrix Software and published by Square Enix for the Nintendo DS. It is a remake of the 1990 Famicom game Final Fantasy III, and marks the first time the game was released outside of Japan since its original launch. A port was released for iOS on March 24, 2011.
Gebelli went on to program Final Fantasy III in 1990, which introduced the job system, a character progression engine allowing the changing and combination of character classes. [28] [29] Midway through the development of both Final Fantasy II and III, Gebelli returned to Sacramento, California from Japan due to an expired work visa. The rest ...
The music of the video game Final Fantasy III was composed by regular series composer Nobuo Uematsu. Final Fantasy III Original Sound Version, a compilation of almost all of the music in the game, was released by Square Co./NTT Publishing in 1991, and subsequently re-released by NTT Publishing in 1994 and 2004.
Yoshinori Kitase (北瀬 佳範, Kitase Yoshinori, born September 23, 1966) is a Japanese game director and producer working for Square Enix.He is known as the director of Final Fantasy VI, Chrono Trigger, Final Fantasy VII, Final Fantasy VIII and Final Fantasy X, and the producer of the Final Fantasy X and Final Fantasy XIII series.
Upon ending the twelfth cycle, the game remakes the thirteenth war from the original Dissidia Final Fantasy and adds multiple side-stories. Fights in Dissidia 012 were given the ability to counteract enemies' strongest attacks by using assisting characters, while navigation is now done through a traditional-styled Final Fantasy world map.
In the September 1994 edition of Dragon (Issue 209), Lester W. Smith found Campaign Cartographer almost too good, and the 334-page manual almost too much, saying "For those who like to invest multiple hours into creating detailed maps for their campaigns, and who have the hardware to take advantage of the program, the Campaign Cartographer software allows them to create, store, modify, and ...