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  2. Inverse kinematics - Wikipedia

    en.wikipedia.org/wiki/Inverse_kinematics

    Forward vs. inverse kinematics. In computer animation and robotics, inverse kinematics is the mathematical process of calculating the variable joint parameters needed to place the end of a kinematic chain, such as a robot manipulator or animation character's skeleton, in a given position and orientation relative to the start of the chain.

  3. Paden–Kahan subproblems - Wikipedia

    en.wikipedia.org/wiki/Paden–Kahan_subproblems

    Paden–Kahan subproblems are a set of solved geometric problems which occur frequently in inverse kinematics of common robotic manipulators. [1] Although the set of problems is not exhaustive, it may be used to simplify inverse kinematic analysis for many industrial robots. [2] Beyond the three classical subproblems several others have been ...

  4. Inverse dynamics - Wikipedia

    en.wikipedia.org/wiki/Inverse_dynamics

    Kinematics; Inverse kinematics: a problem similar to Inverse dynamics but with different goals and starting assumptions.While inverse dynamics asks for torques that produce a certain time-trajectory of positions and velocities, inverse kinematics only asks for a static set of joint angles such that a certain point (or a set of points) of the character (or robot) is positioned at a certain ...

  5. Forward kinematics - Wikipedia

    en.wikipedia.org/wiki/Forward_kinematics

    The kinematics equations for the series chain of a robot are obtained using a rigid transformation [Z] to characterize the relative movement allowed at each joint and separate rigid transformation [X] to define the dimensions of each link. The result is a sequence of rigid transformations alternating joint and link transformations from the base ...

  6. Product of exponentials formula - Wikipedia

    en.wikipedia.org/.../Product_of_exponentials_formula

    For each joint of the kinematic chain, an origin point q and an axis of action are selected for the zero configuration, using the coordinate frame of the base. In the case of a prismatic joint, the axis of action v is the vector along which the joint extends; in the case of a revolute joint, the axis of action ω the vector normal to the rotation.

  7. Kinematics equations - Wikipedia

    en.wikipedia.org/wiki/Kinematics_equations

    The second called inverse kinematics uses the position and orientation of the end-effector to compute the joint parameters values. Remarkably, while the forward kinematics of a serial chain is a direct calculation of a single matrix equation, the forward kinematics of a parallel chain requires the simultaneous solution of multiple matrix ...

  8. Motion interpolation (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Motion_Interpolation...

    Inverse kinematics can be used with real-time motion interpolation to create interactions with a virtual environment. As aforementioned, there is a necessary process of annotating example motions with significant structural events. These annotations allow for the reparameterization of time to generic time.

  9. Denavit–Hartenberg parameters - Wikipedia

    en.wikipedia.org/wiki/Denavit–Hartenberg...

    The system of six joint axes S i and five common normal lines A i,i+1 form the kinematic skeleton of the typical six degree-of-freedom serial robot. Denavit and Hartenberg introduced the convention that z-coordinate axes are assigned to the joint axes S i and x-coordinate axes are assigned to the common normals A i , i +1 .