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  2. Multiple buffering - Wikipedia

    en.wikipedia.org/wiki/Multiple_buffering

    The command to swap or copy the buffer typically applies to both pairs at once, so at no time does one eye see an older image than the other eye. Quad buffering requires special support in the graphics card drivers which is disabled for most consumer cards. AMD's Radeon HD 6000 Series and newer support it. [3]

  3. Screen tearing - Wikipedia

    en.wikipedia.org/wiki/Screen_tearing

    During video motion, screen tearing creates a torn look as the edges of objects (such as a wall or a tree) fail to line up. Tearing can occur with most common display technologies and video cards and is most noticeable in horizontally-moving visuals, such as in slow camera pans in a movie or classic side-scrolling video games.

  4. Nvidia G-Sync - Wikipedia

    en.wikipedia.org/wiki/Nvidia_G-Sync

    G-Sync is a proprietary adaptive sync technology developed by Nvidia aimed primarily at eliminating screen tearing and the need for software alternatives such as Vsync. [1] G-Sync eliminates screen tearing by allowing a video display's refresh rate to adapt to the frame rate of the outputting device (graphics card/integrated graphics) rather than the outputting device adapting to the display ...

  5. Framebuffer - Wikipedia

    en.wikipedia.org/wiki/Framebuffer

    The term frame buffer is thus often used interchangeably when referring to this RAM. The CPU sends image updates to the video card. The video processor on the card forms a picture of the screen image and stores it in the frame buffer as a large bitmap in RAM. The bitmap in RAM is used by the card to continually refresh the screen image. [15]

  6. Intel Quick Sync Video - Wikipedia

    en.wikipedia.org/wiki/Intel_Quick_Sync_Video

    The device driver provides one or more interfaces, for example VDPAU, Video Acceleration API (VA-API) or DXVA for video decoding, and OpenMAX IL or VA API for video encoding. One of these interfaces is then used by end-user software, for example VLC media player or GStreamer, to access the Quick Sync Video hardware and make use of it.

  7. USB video device class - Wikipedia

    en.wikipedia.org/wiki/USB_video_device_class

    Windows Windows XP has a class driver for USB video class 1.0 devices since Service Pack 2, as does Windows Vista and Windows CE 6.0. A post-service pack 2 update that adds more capabilities is also available. [8] Windows 7 added UVC 1.1 support. Support for UVC 1.5 is currently only available in Windows 8, 10 and 11.

  8. VGA text mode - Wikipedia

    en.wikipedia.org/wiki/VGA_text_mode

    Each screen character is represented by two bytes aligned as a 16-bit word accessible by the CPU in a single operation. The lower (or character) byte is the actual code point for the current character set, and the higher (or attribute) byte is a bit field used to select various video attributes such as color, blinking, character set, and so forth. [6]

  9. Display Data Channel - Wikipedia

    en.wikipedia.org/wiki/Display_Data_Channel

    Microsoft Windows features a standard "Plug and Play Monitor" driver which uses the display's EDID information to construct a list of supported monitor modes. The Display Resolution control panel applet can be used to disable this driver's Plug and Play features and manually select any resolution or refresh rate supported by the video card. [13]

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