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The beholder is a fictional monster in the Dungeons & Dragons fantasy role-playing game.It is depicted as a floating orb of flesh with a large mouth, single central eye, and many smaller eyestalks on top with powerful magical abilities.
Also isometric graphics. Graphic rendering technique of three-dimensional objects set in a two-dimensional plane of movement. Often includes games where some objects are still rendered as sprites. 360 no-scope A 360 no-scope usually refers to a trick shot in a first or third-person shooter video game in which one player kills another with a sniper rifle by first spinning a full circle and then ...
Damage "does not necessarily imply total loss of system functionality, but rather that the system is no longer operating in its optimal manner". [1] Damage to physical objects is "the progressive physical process by which they break", [2]: 1. and includes mechanical stress that weakens a structure, even if this is not visible. [2]: ix.
"Collateral damage" is a term for any incidental and undesired death, injury or other damage inflicted, especially on civilians, as the result of an activity. Originally coined to describe military operations, [ 1 ] it is now also used in non-military contexts to refer to negative unintended consequences of an action.
As a consequence, force majeure in areas prone to natural disaster requires a definition of the magnitude of the event for which force majeure could be considered as such in a contract. As an example, in a highly seismic area a technical definition of the amplitude of motion at the site could be established on the contract, based for example on ...
Energy shield from the game Second Life. In speculative fiction, a force field, sometimes known as an energy shield, force shield, energy bubble, or deflector shield, is a barrier produced by something like energy, negative energy, dark energy, electromagnetic fields, gravitational fields, electric fields, quantum fields, telekinetic fields, plasma, particles, radiation, solid light, magic, or ...
A high force, over a short duration, usually causes more damage to both bodies than a lower force applied over a proportionally longer duration. At normal speeds, during a perfectly inelastic collision , an object struck by a projectile will deform , and this deformation will absorb most or all of the force of the collision.
The Force de dissuasion (English: 'Deterrence Force'), known as the Force de frappe (English: 'Strike Force') prior to 1961, [1] is the French nuclear deterrence force. The Force de dissuasion used to be a triad of air-, sea- and land-based nuclear weapons intended for dissuasion , the French term for deterrence .