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  2. Error hiding - Wikipedia

    en.wikipedia.org/wiki/Error_hiding

    When prototyping and implementing software, code changes often, which means that the type of exceptions that might be raised in a method also change often. Having to adjust the method signature every time something changes slows down development and can be frustrating, so swallowing exceptions as a temporary measure while doing large code ...

  3. Virtual method table - Wikipedia

    en.wikipedia.org/wiki/Virtual_method_table

    The call to d->f1() passes a B1 pointer as a parameter. The call to d->f2() passes a B2 pointer as a parameter. This second call requires a fixup to produce the correct pointer. The location of B2::f2 is not in the virtual method table for D. By comparison, a call to d->fnonvirtual() is much simpler: (*

  4. Method cascading - Wikipedia

    en.wikipedia.org/wiki/Method_cascading

    One subtlety is that the value of a method call ("message") in a cascade is still the ordinary value of the message, not the receiver. This is a problem when you do want the value of the receiver, for example when building up a complex value. This can be worked around by using the special yourself method that simply returns the receiver: [2]

  5. Asynchronous method invocation - Wikipedia

    en.wikipedia.org/wiki/Asynchronous_method_invocation

    Alternatives are synchronous method invocation and future objects. [4] An example for an application that may make use of AMI is a web browser that needs to display a web page even before all images are loaded. Since method is a special case of procedure, asynchronous method invocation is a special case of asynchronous procedure call.

  6. Late binding - Wikipedia

    en.wikipedia.org/wiki/Late_binding

    Late binding has poorer performance than an early bound method call. Under most implementations, the correct method address must be looked up by name with each call, requiring relatively expensive dictionary search and possibly overload resolution logic. In most applications, the extra compute and time required is negligible on modern computers.

  7. Method (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Method_(computer_programming)

    A method in object-oriented programming (OOP) is a procedure associated with an object, and generally also a message. An object consists of state data and behavior; these compose an interface, which specifies how the object may be used. A method is a behavior of an object parametrized by a user.

  8. UConn basketball coach Dan Hurley berates official: 'Don't ...

    www.aol.com/uconn-basketball-coach-dan-hurley...

    Following what he thought was a missed foul call on a defensive rebound attempt late in the first half, TV cameras caught Hurley telling an official, "Don't turn your back on me; I'm the best ...

  9. Method overriding - Wikipedia

    en.wikipedia.org/wiki/Method_overriding

    The method Print in class Box, by invoking the parent version of method Print, is also able to output the private variables length and width of the base class. Otherwise, these variables are inaccessible to Box. The following statements will instantiate objects of type Rectangle and Box, and call their respective Print methods: