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Flight Simulator 95; Flight Simulator 98; Flight Simulator 2000; Flight Simulator 2002; Flight Simulator 2004: A Century of Flight; Microsoft Flight Simulator X; Microsoft Flight; Flight Simulator 2020; Microsoft Space Simulator; X-Plane series
List of A.I. Love You characters; List of ACCA: 13-Territory Inspection Dept. characters; List of Accel World characters; List of Ace Attorney characters; List of Ace of Diamond characters; List of Afro Samurai characters; List of Ai Yori Aoshi characters; List of Air Gear characters; List of Akame ga Kill! characters; List of Akumetsu characters
Other games procedurally generate other aspects of gameplay, such as the weapons in Borderlands which have randomized stats and configurations. [3] This is a list of video games that use procedural generation as a core aspect of gameplay. Games that use procedural generation solely during development as part of asset creation are not included.
The book notes that drow player characters have a large number of benefits while suffering few disadvantages, but that "the major disadvantage to being a drow is being a drow." Drow characters are extraordinarily dexterous and intelligent, but have the typically low elf constitution; also, their personalities are described as grating at best ...
It includes anime that are adaptations of video games or whose characters originated in video games. Many anime (Japanese animated productions usually featuring hand-drawn or computer animation) are based on Japanese video games, particularly visual novels and JRPGs. For example, the Pokémon TV series debuted in 1997 and is based on the ...
Menzoberranzan, a subterranean city where the Drow live, was the main setting for the video game of the same name, and had been introduced in the tabletop game materials two years earlier in December 1992 in a three-book box set called Menzoberranzan: The Famed City of the Drow by Ed Greenwood, R. A. Salvatore, and Douglas Niles. [1]
The drow that survived the party's incursion have fled into tunnels leading deep into the earth. [5] The characters will have reached the bottom of the dungeon beneath the cave-castle of King Snurre. [6] In D1 Descent Into the Depths of the Earth, the PCs seek the home of the drow by traveling through an underground world of caves and passages. [7]
Life simulation games (or artificial life games) [10] are a subgenre of simulation video games in which the player lives or controls one or more artificial lifeforms. A life simulation game can revolve around "individuals and relationships, or it could be a simulation of an ecosystem". [10] Social simulation games are one of its subgenres.