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  2. Godot (game engine) - Wikipedia

    en.wikipedia.org/wiki/Godot_(game_engine)

    Godot (/ ˈ ɡ ɒ d oʊ / GOD-oh) [a] is a cross-platform, free and open-source game engine released under the permissive MIT license.It was initially developed in Buenos Aires by Argentine software developers Juan Linietsky and Ariel Manzur [6] for several companies in Latin America prior to its public release in 2014. [7]

  3. GameMaker - Wikipedia

    en.wikipedia.org/wiki/GameMaker

    GameMaker Language (GML) is GameMaker's scripting language. It is an imperative, dynamically typed language commonly likened to JavaScript and C-like languages. [24] [25] [26] The language's default mode of operation on native platforms is via a stack machine; it can also be source-to-source compiled to C++ via LLVM for higher performance. [27]

  4. Node (computer science) - Wikipedia

    en.wikipedia.org/wiki/Node_(computer_science)

    Child: A child node is a node extending from another node. For example, a computer with internet access could be considered a child node of a node representing the internet. The inverse relationship is that of a parent node. If node C is a child of node A, then A is the parent node of C. Degree: the degree of a node is the number of children of ...

  5. Parent pointer tree - Wikipedia

    en.wikipedia.org/wiki/Parent_pointer_tree

    In computer science, an in-tree or parent pointer tree is an N-ary tree data structure in which each node has a pointer to its parent node, but no pointers to child nodes. When used to implement a set of stacks , the structure is called a spaghetti stack , cactus stack or saguaro stack (after the saguaro , a kind of cactus). [ 1 ]

  6. Static single-assignment form - Wikipedia

    en.wikipedia.org/wiki/Static_single-assignment_form

    Node 1 strictly dominates 2, 3, and 4 and the immediate predecessors of node 4 are nodes 2 and 3. Dominance frontiers define the points at which Φ functions are needed. In the above example, when control is passed to node 4, the definition of result used depends on whether control was passed from node 2 or 3. Φ functions are not needed for ...

  7. Compiler - Wikipedia

    en.wikipedia.org/wiki/Compiler

    In 1971, a new PDP-11 provided the resource to define extensions to B and rewrite the compiler. By 1973 the design of C language was essentially complete and the Unix kernel for a PDP-11 was rewritten in C. Steve Johnson started development of Portable C Compiler (PCC) to support retargeting of C compilers to new machines. [39] [40]

  8. Intermediate representation - Wikipedia

    en.wikipedia.org/wiki/Intermediate_representation

    An intermediate language is the language of an abstract machine designed to aid in the analysis of computer programs.The term comes from their use in compilers, where the source code of a program is translated into a form more suitable for code-improving transformations before being used to generate object or machine code for a target machine.

  9. Garbage collection (computer science) - Wikipedia

    en.wikipedia.org/wiki/Garbage_collection...

    The outer variable "owns" the reference. In the programming language C++, this technique is readily implemented and demonstrated with the use of const references. Reference counting in C++ is usually implemented using "smart pointers" [18] whose constructors, destructors, and assignment operators manage the references. A smart pointer can be ...