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  2. Conway's Game of Life - Wikipedia

    en.wikipedia.org/wiki/Conway's_Game_of_Life

    The Game of Life, also known as Conway's Game of Life or simply Life, is a cellular automaton devised by the British mathematician John Horton Conway in 1970. [1] It is a zero-player game, [2] [3] meaning that its evolution is determined by its initial state, requiring no further input. One interacts with the Game of Life by creating an initial ...

  3. Cellular automaton - Wikipedia

    en.wikipedia.org/wiki/Cellular_automaton

    Special types of cellular automata are reversible, where only a single configuration leads directly to a subsequent one, and totalistic, in which the future value of individual cells only depends on the total value of a group of neighboring cells. Cellular automata can simulate a variety of real-world systems, including biological and chemical ...

  4. Lenia - Wikipedia

    en.wikipedia.org/wiki/Lenia

    A sample autonomous pattern from Lenia. An animation showing the movement of a glider in Lenia. Lenia is a family of cellular automata created by Bert Wang-Chak Chan. [1] [2] [3] It is intended to be a continuous generalization of Conway's Game of Life, with continuous states, space and time.

  5. Life without Death - Wikipedia

    en.wikipedia.org/wiki/Life_without_Death

    A cellular automaton is a type of model studied in mathematics and theoretical biology consisting of a regular grid of cells, each in one of a finite number of states, such as "on" and "off". A pattern in the Life without Death cellular automaton consists of an infinite two-dimensional grid of cells, each of which can be in one of two states ...

  6. Automaton - Wikipedia

    en.wikipedia.org/wiki/Automaton

    The title of timed automaton declares that the automaton changes states at a set rate, which for clocks is 1 state change every second. Clock automata only takes as input the time displayed by the previous state. The automata uses this input to produce the next state, a display of time 1 second later than the previous.

  7. Artificial life - Wikipedia

    en.wikipedia.org/wiki/Artificial_life

    A selection of simulated "swimbots" Artificial life (ALife or A-Life) is a field of study wherein researchers examine systems related to natural life, its processes, and its evolution, through the use of simulations with computer models, robotics, and biochemistry. [1]

  8. Life-like cellular automaton - Wikipedia

    en.wikipedia.org/wiki/Life-like_cellular_automaton

    The most famous examples in this category are the rules "Brian's Brain" (B2/S/3) and "Star Wars" (B2/S345/4). Random patterns in these two rules feature a large variety of spaceships and rakes with a speed of c, often crashing and combining into even more objects. Larger than Life is a family of cellular automata studied by Kellie Michele Evans ...

  9. Seeds (cellular automaton) - Wikipedia

    en.wikipedia.org/wiki/Seeds_(cellular_automaton)

    Seeds is a cellular automaton in the same family as the Game of Life, initially investigated by Brian Silverman [1] [2] and named by Mirek Wójtowicz. [1] [3] It consists of an infinite two-dimensional grid of cells, each of which may be in one of two states: on or off. Each cell is considered to have eight neighbors (Moore neighborhood), as in ...