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In object-oriented programming, "immutable interface" is a pattern for designing an immutable object. [1] The immutable interface pattern involves defining a type which does not provide any methods which mutate state. Objects which are referenced by that type are not seen to have any mutable state, and appear immutable.
Primitive wrapper classes are not the same thing as primitive types. Whereas variables, for example, can be declared in Java as data types double, short, int, etc., the primitive wrapper classes create instantiated objects and methods that inherit but hide the primitive data types, not like variables that are assigned the data type values.
An interface in the Java programming language is an abstract type that is used to declare a behavior that classes must implement. They are similar to protocols.Interfaces are declared using the interface keyword, and may only contain method signature and constant declarations (variable declarations that are declared to be both static and final).
Classes may inherit from other classes, so they are arranged in a hierarchy that represents "is-a-type-of" relationships. For example, class Employee might inherit from class Person. All the data and methods available to the parent class also appear in the child class with the same names.
Also, another common example is that a person object created from a child class cannot become an object of parent class because a child class and a parent class inherit a person class but class-based languages mostly do not allow to change the kind of class of the object at runtime. For class-based languages, this restriction is essential in ...
The class properties must be accessible using get, set, is (can be used for boolean properties instead of get), to and other methods (so-called accessor methods and mutator methods) according to a standard naming convention. This allows easy automated inspection and updating of bean state within frameworks, many of which include custom editors ...
In C#, a class is a reference type while a struct (concept derived from the struct in C language) is a value type. [5] Hence an instance derived from a class definition is an object while an instance derived from a struct definition is said to be a value object (to be precise a struct can be made immutable to represent a value object declaring attributes as readonly [6]).
The class keyword can also be used in the form Class.class to get a Class object without needing an instance of that class. For example, String.class can be used instead of doing new String().getClass(). continue Used to resume program execution at the end of the current loop body.