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An algorithm is fundamentally a set of rules or defined procedures that is typically designed and used to solve a specific problem or a broad set of problems.. Broadly, algorithms define process(es), sets of rules, or methodologies that are to be followed in calculations, data processing, data mining, pattern recognition, automated reasoning or other problem-solving operations.
Flowchart of using successive subtractions to find the greatest common divisor of number r and s. In mathematics and computer science, an algorithm (/ ˈ æ l ɡ ə r ɪ ð əm / ⓘ) is a finite sequence of mathematically rigorous instructions, typically used to solve a class of specific problems or to perform a computation. [1]
This is a list of algorithm general topics. Analysis of algorithms; Ant colony algorithm; Approximation algorithm; Best and worst cases; Big O notation; Combinatorial ...
Many graph-based data structures are used in computer science and related fields: Graph; Adjacency list; Adjacency matrix; Graph-structured stack; Scene graph; Decision tree. Binary decision diagram; Zero-suppressed decision diagram; And-inverter graph; Directed graph; Directed acyclic graph; Propositional directed acyclic graph; Multigraph ...
Sorting algorithms are prevalent in introductory computer science classes, where the abundance of algorithms for the problem provides a gentle introduction to a variety of core algorithm concepts, such as big O notation, divide-and-conquer algorithms, data structures such as heaps and binary trees, randomized algorithms, best, worst and average ...
In computer science, divide and conquer is an algorithm design paradigm.A divide-and-conquer algorithm recursively breaks down a problem into two or more sub-problems of the same or related type, until these become simple enough to be solved directly.
Gauss–Newton algorithm; Generalized iterative scaling; Genetic algorithms in economics; Genetic improvement (computer science) Golden-section search; Gradient descent; Gradient method; Graduated optimization; Great deluge algorithm; Greedy algorithm; Greedy triangulation; Guided local search; Guillotine cutting; Guillotine partition
1995 – AdaBoost algorithm, the first practical boosting algorithm, was introduced by Yoav Freund and Robert Schapire; 1995 – soft-margin support vector machine algorithm was published by Vladimir Vapnik and Corinna Cortes. It adds a soft-margin idea to the 1992 algorithm by Boser, Nguyon, Vapnik, and is the algorithm that people usually ...