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Apple's manufacture history of CRT displays began in 1980, starting with the Monitor /// that was introduced alongside and matched the Apple III business computer. It was a 12″ monochrome (green) screen that could display 80×24 text characters and any type of graphics, however it suffered from a very slow phosphor refresh that resulted in a "ghosting" video effect.
9.81 9:10 90 Hz 110° Discontinued ($399 at release) [32] [31] Yes Yes No No Yes No No No 6Dof headset only Yes StarBreeze StarVR 2016-08-01 (IMAX) [33] [34] Outside-in, external optical sensor with fiducial markers LCD Dual 5.5" 2560x1440 12.19 16:9 90 Hz 210° Horizontal 130° Vertical 380 g [35] No No No No Yes No No No 6DoF headset only Yes
The system consists of a display, a computer known as a "puck", a networked data radio, and three conformal batteries. The display can augment the soldier's vision with imagery from thermal imaging and low-light imaging sensors. The radio allows data from the soldiers' individual IVAS headsets to be passed among members of the company. [3]
Center Stage is a feature of all iPads released since 2021, and is also available on Macs using the Apple Studio Display or a paired iPhone with an Apple A13 chip or newer using Continuity Camera, a feature that allows Macs to use iPhones as a camera that was introduced in iOS 16 and macOS Ventura.
Some devices may use other kinds of display technology, like holographic displays or multiscopic displays. Some devices employ eye tracking in aiming the 3D effect to the viewer's eye. Opic Technologies, Inc. offers a 3D smartphone with stereoscopic cameras, which enables 3D livestream technology.
Virtual retinal display (VRD) – Also known as a retinal scan display (RSD) or retinal projector (RP), is a display technology that draws a raster display (like a television) directly onto the retina of the eye - developed by MicroVision, Inc. [38] The Technical Illusions castAR uses a different technique with clear glass. The glasses have a ...
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The image clarity depends on the display resolution, optic quality, refresh rate, and field of view. [ 29 ] Because virtual reality headsets stretch a single display across a wide field of view (up to 110° for some devices according to manufacturers), the magnification factor makes flaws in display technology much more apparent.