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  2. Cycle time (software) - Wikipedia

    en.wikipedia.org/wiki/Cycle_time_(software)

    In software engineering, cycle time is a software metric which estimates development speed in software projects. [1] [2] The cycle time measures how long it takes to process a given job - whether it's a client request, an order, or a defined production process stage. The crucial aspect of measuring the cycle time is considering only the active ...

  3. Group delay and phase delay - Wikipedia

    en.wikipedia.org/wiki/Group_delay_and_phase_delay

    The group delay and phase delay properties of a linear time-invariant (LTI) system are functions of frequency, giving the time from when a frequency component of a time varying physical quantity—for example a voltage signal—appears at the LTI system input, to the time when a copy of that same frequency component—perhaps of a different physical phenomenon—appears at the LTI system output.

  4. Static timing analysis - Wikipedia

    en.wikipedia.org/wiki/Static_timing_analysis

    The arrival time of a signal is the time elapsed for a signal to arrive at a certain point. The reference, or time 0.0, is often taken as the arrival time of a clock signal. To calculate the arrival time, delay calculation of all the components in the path will be required. Arrival times, and indeed almost all times in timing analysis, are ...

  5. Unit of time - Wikipedia

    en.wikipedia.org/wiki/Unit_of_time

    The Jiffy is the amount of time light takes to travel one femtometre (about the diameter of a nucleon). The Planck time is the time that light takes to travel one Planck length. The TU (for time unit) is a unit of time defined as 1024 μs for use in engineering. The svedberg is a time unit used for sedimentation rates (usually

  6. Discrete-event simulation - Wikipedia

    en.wikipedia.org/wiki/Discrete-event_simulation

    The simulation must keep track of the current simulation time, in whatever measurement units are suitable for the system being modeled. In discrete-event simulations, as opposed to continuous simulations, time 'hops' because events are instantaneous – the clock skips to the next event start time as the simulation proceeds.

  7. Discrete time and continuous time - Wikipedia

    en.wikipedia.org/wiki/Discrete_time_and...

    On the other hand, it is often more mathematically tractable to construct theoretical models in continuous time, and often in areas such as physics an exact description requires the use of continuous time. In a continuous time context, the value of a variable y at an unspecified point in time is denoted as y(t) or, when the meaning is clear ...

  8. Methods-time measurement - Wikipedia

    en.wikipedia.org/wiki/Methods-time_measurement

    Methods-Time Measurement (MTM) is a predetermined motion time system that is used primarily in industrial settings to analyze the methods used to perform any manual operation or task and, as a product of that analysis, to set the standard time in which a worker should complete that task.

  9. Cycle detection - Wikipedia

    en.wikipedia.org/wiki/Cycle_detection

    In computer science, cycle detection or cycle finding is the algorithmic problem of finding a cycle in a sequence of iterated function values. For any function f that maps a finite set S to itself, and any initial value x 0 in S , the sequence of iterated function values