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Psychonauts 2 is a 2021 platform game developed by Double Fine and published by Xbox Game Studios.The game was announced at The Game Awards 2015 ceremony, and released on August 25, 2021 for PlayStation 4, Windows, Xbox One and Xbox Series X/S, and on May 24, 2022 for Linux and macOS.
It’s been over 16 years since Psychonauts released and nearly 6 since its sequel was announced, and while fans got a bite-sized virtual reality adventure back in 2017 with Psychonauts in the ...
19th; 20th; 21st; 22nd; 23rd; ... Plants vs. Zombies 2; Police Quest: In Pursuit of the Death Angel ... President Elect (video game) Psychonauts; Psychonauts 2 ...
Erik Wolpaw is an American video game writer.He and Chet Faliszek wrote the pioneering video game website Old Man Murray.He subsequently worked for game developers Double Fine Productions and Valve, and is known for his work on video games including Half-Life 2, Psychonauts, Portal, Portal 2 and Half-Life: Alyx.
For anyone who played the original Xbox and PlayStation 2 classic, the long-awaited sequel to 2005's Psychonauts is easily one of the most anticipated video games to release this month. And as of ...
Psychonauts, a 2005 video game Psychonauts 2, a 2021 video game; Psychonauts (band), a British musical duo; Psychonaut, a 1982 book by Peter J. Carroll "Psychonaut", a song by Fields of the Nephilim from the 1991 album Earth Inferno; Psychonauts, an Epic Comics limited series; Psychonaut, a record label founded by Dutch band The Gathering
Psychonauts is a 2005 platform game developed by Double Fine Productions and published by Majesco Entertainment for Microsoft Windows, Xbox and PlayStation 2.. Set in a retro-futuristic version of the 1980s, Psychonauts follows Razputin (Raz), a young boy gifted with psychic abilities, who runs away from a circus to try to sneak into a summer camp for those with similar powers to become a ...
The concept for Psychonauts in the Rhombus of Ruin came about during the lead-up to the crowd-sourcing campaign for Psychonauts 2. According to Double Fine's CEO, Tim Schafer, they were looking to see what types of games they could develop with a virtual reality (VR) system, comparing it to the games they had made for the Kinect system earlier.
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